First off:
In the bible, Matt Burch tells us not to make sprites larger than 640 by 480 pixels, or else we risk rendering the plugin incompatible at that resolution by overloading the offscreen buffers. This definatly applies for all versions of EV and EVO 1.0.0 through 1.0.1. I recall that someone (WickedDyno?) demonstrated that this restriction had been removed in EVO 1.0.2, but I can't substantiate that. Anyone?
Second:
Static of the nature you describe is usually caused by dimension mismatches in the spin resource. Make sure your grid is right (1x1 for a planet, 6x6 for a ship, others for asteroids, boxes, stars, etc.) and the dimensions of each frame match (the horizontal dimension of each frame must be a multiple of eight). If it looks good, make sure your PICT resource is flattened (as opposed to layered) and non-transparent. Be sure to check your masks, too.
Asside: If I recall correctly, the largest spob i've ever seen demonstrated was on the order of 1152 pixels across. The largest ship was a 480 pixel wide circle. The biggest I was ever able to implement (admittedly, under EV 1.0.5, so it could well be outdated) was a ship of 176x176 pixels. 200 was the theoretical max, but 184, 192 and 200 never worked. Also, if memory serves, avoid 88 pixel wide ships like the plague.
-reg
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"Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
-Her Holiness, Pope Jenne "Kirby" Hubbs