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Originally posted by The Space Between:
**Thanks. But I can't seem to get them into the game. Plug Checker keeps saying this:
ship 154 "Viper" :s(rite 'Size' value is not equal to the linked 'PICT' ('spin' resource 154) I don't get it. And what do I put for xSize and ySize and the xTiles and yTiles?? My Plug-In is at a standstill, I may just forget all about adding anything to it besides missions. WHICH KICKS ME RIGHT IN THE @$$
**
I'd suggest, whatever graphic you have downloaded, open it in Photoshop or Graphic Converter or your image application of choise. First, check to see if it is the right size (fortunately, both the programs I named allow you to change the size easily). Second, see that it is the right format -- it needs to be in PICT format and 8-bit color depth. In Photoshop this is easy to achieve; change the MODE to INDEXED COLOR. I use SYSTEM PALLET and it works fine for me.
Save the graphic, with any changes.
Now in ResEdit, you need to fill in the xSize and ySize with the correct pixel size of the graphic (as you said, 100x100 for dockyard, 32x32 for the thumnail, so on and so forth). Stellars have only one tile and thus are xTiles = 1 and yTiles = 1. Ships, on the other hand...well, the graphic needs to have 6 ship images across and 6 down. And you put in xTiles = 6 and yTiles = 6. The other graphics EVO uses (commo, dockyard, target, etc.) do not have a sprite ID#, and do not have tiles. Therefore, ResEdit should not even be asking you for xTiles and yTiles on them.
One last note. Use Pontus' EVO Formala Calculator and make sure you create all the PICT resources it asks for, with the correct Resource ID#s. And note that both ships and stellars need an additional resource, a Spin resource, that is the sprite -- the ship points at the spin resource which then points at the pict and mask for the ship. No spin, no graphic.
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"Ame" Arashi