cinema4d does some things better than LW sure, but LW still offers some highly practical solutions (like ende transparency for volumetric-like oval shapes ect.). cinema4d has a better radiosity renderer and caustics +better materials in many ways while LW has a nice and fast phong-raytracking renderer. if you can get lw7b for the same amount of money, then you should try a demo of both and see wich feels more convinient to you. cinema4d is propably better for stills. electric image universe is the weapon of choise for complex scenes wich it handles well and fast with it's godly phong-renderer (raytracking was introduced this year, it had very little need for it since it could do most of the tricks with phong, inc. area shadows)
cinema4d is absolutely the most stable 3d program on the mac (dunno about maya tho, never tried it) and many long-term users swear it has never crashed.
also cinema4d is integrated while the compeditors (LW and electricimage universe) are split to two or more applications.
i can't really say wich is faster now that lw(7b) has altivec optimization(no info on EIU, but it's still propably the fastest of the three, at least with complex scenes)
electric image universe is a pretty interesting app. it's very old, and originally (over 10 years ago) you could pretty much choose to use a mac with electric image animation system (renamed "universe") or a sgi workstation if you wanted to make 3d animation. it was the bought by play inc. and it has a bit of catching up to do now that it's independent again, but it seems to be up and running very strong, with version4 to be released this fall. the reason it was created in the 1st place was to render complex scenes fast, wich it does very well indeed, it is faster with complex scenes than any other renderer (and i do take renderman ect. high-end renderers into account). no caustics as far as i know, not that you'd need them in space opera.
due to it's history it is a split program, with camera(renderer) animator(equals lw layout) and modeler (guess).
"the image quality of the render can only be matched by the likes of mental-ray and renderman", from a rewiev in 3dworld
anyways it's really a difficult question (esp. since these programs get a major update every 8 months or so). both apps are very good, so i would recommend trying out the demos and seeing wich is more convinient. i dunno about the student discounts you get in the us, but you should propably also take into account wich is more affordable to you.
here's a basic for/against list
cinema4d
for: altivec optimization,bloody excellent raydiosity and caustics, adaptive antialiasing, materials, stable, KICK- ASS MULTIPROCESSOR SUPPORT (180% performance on a dual processor computer)
against: sucky (character) animation
(url="http://"http://www.maxon.net/")www.maxon.net/(/url)
LW
for:altivec optimization, modeler, adaptive antialiasing, hypervoxels, character animation, saslite(=fur)
against:not as stable(not too bad tho), no splines/nurbs (it has metanurbs tho, wich are the same thing as hypernurbs wich cinema4d has. subdivision surfaces>splines anyways), split in two
(url="http://"http://www.newtek.com")www.newtek.com(/url)
EIU
for :pretty damn fast rendering of complex scenes (can handle many millions of polygons and 100s of megs of textures, and dozens of lights at film res. good for armadas and fleet animations ect.), used for starwars episode 1 and other big hollywood movies, classically a mac app (has a mac history of over 10 years), image quality
against:3d world said it's a bit buggy, haven't tried myself tho and there's a 3.1 update out already. complex. no altivec optimization that i know of
(url="http://"http://www.electricimage.com")www.electricimage.com(/url)
so there. take into account that everything stated here will be outdated in a couple of months anyways. i've been trying to figure out wich 3d package woud be "right" for me for more than a month, it's really tricky. i think i'll go with LW, not sure tho.
if you have a multiprocessor computer cinema4d is propably the way to go.
ComputerLizard
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