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Originally posted by crippledpidgeon:
Hey NTiOzymandias, I've got some suggestions for you. A few years back, I was working on a Gundam plug and it was going REALLY extensive with many, many, many weapons, outfits, ships (mobile suits and conventional warships), and had it all planned out. The only thing that it really needed was graphics. I gave up on it before I finished coding it because I lost interest (and I got busy with school).
.............. That happens a lot. @_@()
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......all I did was found a map of sol (well, more like the Earth system) and made jump points all over the damn thing. So instead of having "systems," I had waypoints that served as midpoints and other things. That allowed long chases of ships across systems, and transits along the earth's surface.
Exactly what I was thinking. However, chases would require some complex mission-writing due to the fact that ships are generated randomly each time you jump into a system (rather than being "tracked" by the computer).
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Anyway, hand to hand combat is kinda easy (if cheesy)........ For hand to hand combat, simply make a weapon that looks like a fist or whatever and just make it go a really short distance. It would be like punching an enemy.
Doh! And here I was ready to abandon the infamous Heat Hawk...... Your suggestion has made a world of difference.
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Anyway, if you wanted to finish up my plugin (It's only for EV, but I suppose that it's an easy port to EVO if you wanted), I'd be willing to give it to you (as long as you credit me). It's 0083. That's all I have to say about that.
Sugoi! I'm trying to stick to non-continuity-busting units and weapons (ie none of those super-overperforming MS from 0080 and 0083 that can run circles around the Nu Gundam :eek: ) but it would be extremely helpful to have something to work from. Thanks.
(This message has been edited by NTiOzymandias (edited 08-30-2001).)