Ambrosia Garden Archive
    • Missions that require payment?


      The other day I was thinking, is it possible to make mission require a certain payment after completing or at acceptance of the mission. It would be nice to make something like a wormwhole that requires payment. Can anyone help me out or do I really have to for Nova?

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      -To err is human
      to forgive is Apple

    • You can do it in EVO 102. One of the PayVal flags allows you to set 'Deduct this % of the player's cash at end...' or somesuch...

      -Anatole

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      Whee!

    • Quote

      Originally posted by Maconoid:
      It would be nice to make something like a wormwhole that requires payment.

      However, this will work much better in Nova, because the new engine supports hypergates, wormholes, and landing/docking fees.

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      David Arthur
      (url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

    • Thanks allot. I've heard about those wormwhole and hypergate in Nova but I wanted to convert it to EVO.

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      -To err is human
      to forgive is Apple

    • Can't you set the PayVal field to a negative number to deduct money from a player? For instance, if you want them to pay 1000 credits at the end of a mission, I think you can set the PayVal to -1000.

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      P L A T Y P U S

    • Quote

      Originally posted by Platypus:
      Can't you set the PayVal field to a negative number to deduct money from a player?

      No, it doesn't work that way. Negative numbers are how all the special types of payment are handled, like (for example) giving the player a cloaking device. Check the mďsn section of the Override Bible for more details.

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      David Arthur
      (url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

    • I stand corrected...

      I've read the Misn section, I just forgot about that part, since I have never given a player an item as payment.

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      P L A T Y P U S