Ambrosia Garden Archive
    • C++ Programmers Requested!


      My friend needs a team of C++ programmers to help him make his game. If you are interested email me.

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      "Don't piss me off because my revenge is brutal. It won't come instantly, but when it does, it will be a deep emotional wound that never heals, for I am Dark Templar, Lord of Vengeance"
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    • Who is your friend? What kind of game is this? How is the game like EV?

    • Quote

      Originally posted by Ellmist(no cookies):
      Who is your friend? What kind of game is this? How is the game like EV?

      It's not EV-ish but I figured some developer here had to know C++
      Am I wrong?

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      "Don't piss me off because my revenge is brutal. It won't come instantly, but when it does, it will be a deep emotional wound that never heals, for I am Dark Templar, Lord of Vengeance"
      Neo Ice of Neo World - 118:3:2 (EVA)(osX)(INFINITY)
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    • Quote

      Originally posted by Dark Templar:
      Am I wrong?

      Probably, most people who develop for EV dont know a programming language, they dont need to. I know C, but I'm not going to help. I also think that this may be against the guidelines (advertising), but I'd have to know more about the project first.

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      --sitharus
      (url="http://"http://www.evp.f2s.com/chelp/")Carrcho Help(/url)
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    • Quote

      Originally posted by blackhole:
      **Probably, most people who develop for EV dont know a programming language, they dont need to. I know C, but I'm not going to help. I also think that this may be against the guidelines (advertising), but I'd have to know more about the project first.

      **

      Do'H! For some reason, I have been stupid all week! Well, he needs help making his little RPG. Now he uses Windoze so he is doing it in C++. I think he plans to distribute as free ware. So far his game is about 5 minutes long, without graphics and highly glichty...We're getting there!

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      "Don't piss me off because my revenge is brutal. It won't come instantly, but when it does, it will be a deep emotional wound that never heals, for I am Dark Templar, Lord of Vengeance"
      Neo Ice of Neo World - 118:3:2 (EVA)(osX)(INFINITY)
      (url="http://"http://pub42.ezboard.com/benderswebboard")My EzBoard(/url) (Looking For Mods)

    • out of curiosity, what kind of rpg? i first started programming (beyond basic) to facilitate an ev-based rpg (way back in the day)- something to make it easier than computing everything by hand and entering it into 12+ different spreadsheets; i can see how this could be a logical place to look for help on that kind of project. i've got some source code from my early programming when i was trying to do that, if you're interested. send me some info at crmeier@excite.com and i'll see if i can be of any help

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      if tin whistles are made of tin, what's a fog horn made of?

    • He wants it to be a turn based RPG with anime-ish graphics.

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      "Don't piss me off because my revenge is brutal. It won't come instantly, but when it does, it will be a deep emotional wound that never heals, for I am Dark Templar, Lord of Vengeance"
      Neo Ice of Neo World - 118:3:2 (EVA)(osX)(INFINITY)
      (url="http://"http://pub42.ezboard.com/benderswebboard")My EzBoard(/url) (Looking For Mods)

    • Quote

      Originally posted by Dark Templar:
      **Do'H! For some reason, I have been stupid all week! Well, he needs help making his little RPG. Now he uses Windoze so he is doing it in C++. I think he plans to distribute as free ware. So far his game is about 5 minutes long, without graphics and highly glichty...We're getting there!

      **

      Does he want a mac version?

      I used to be a Macintosh C++ programmer. I got out of Mac programming after Next bought Apple, sold it to Microsoft for 150 million, and the whole "Prince of Darkness/Return of the King" thing with Steve Jobs.
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      (This message has been edited by magicianeer (edited 06-21-2001).)

    • I was un-aware Mac C++ was different from Windoze C++
      I thought it was just the format it was compiled in.

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      "Don't piss me off because my revenge is brutal. It won't come instantly, but when it does, it will be a deep emotional wound that never heals, for I am Dark Templar, Lord of Vengeance"
      Neo Ice of Neo World - 118:3:2 (EVA)(osX)(INFINITY)
      (url="http://"http://pub42.ezboard.com/benderswebboard")My EzBoard(/url) (Looking For Mods)

    • The API's (the method the program communicates with the system software) are different on windows and Mac, also a mac game would be using Drawsprocket, whereas a windows one would probably use DirectDraw.

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      --sitharus
      (url="http://"http://www.evp.f2s.com/chelp/")Carracho Help(/url)
      (url="http://"mailto:sitharus@ureach.com")mailto:sitharus@ureach.com(/url)sitharus@ureach.com

    • Quote

      Originally posted by Dark Templar:
      **I was un-aware Mac C++ was different from Windoze C++
      I thought it was just the format it was compiled in.
      **

      if you do really basic stuff it's the same, but there's a lot of system dependent stuff involved in games (graphics, sound, et c.); it's that way for most languages. java and euphoria have some cross platform libraries, but they're really simple and they rely heavily on the fact that java and euphoria are interpreted, not compiled.

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      if tin whistles are made of tin, what's a fog horn made of?

    • This sounds pretty intersting. I am still learning C++, I have been teaching myself for about a month now. I'm not that good with it yet. However, if a Mac version was to be made, I could master it with HyperCard. You laugh- You don't know the power of HyperCard. And if it's a turn-based game, HyperCard will be extremely powerful.

      Alex

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      Wake up, Neo

    • Well as long as you actaully have some done, I can program in C++ but only for UNIX right now and there is no way I have time to look at Mac programming, ask me in another year perhaps.

      If you think that actaully coding a game from scratch would be a bit harder than making an EV plug you are sadly mistaken. There are a few applications that you can use to create your won games without any programming knowledge but they prettymuch suck.

      Hypercard IS good for turn based RPGs actaully, shame about the graphics. I would recomend looking into LabView. It compiles in G and is cross platform, it was used to control the Mars Rover, and its easy to learn.

      - Squinky

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    • Quote

      Originally posted by Squinky:
      **If you think that actaully coding a game from scratch would be a bit harder than making an EV plug you are sadly mistaken. There are a few applications that you can use to create your won games without any programming knowledge but they prettymuch suck.
      **

      yes, don't expect to be done anytime soon. about the only thing i've ever writtin in a short period of time was a really simple minesweeper game, which i wrote in about 3 hours. most stuff takes quite a bit of time, esp. if it uses graphics and/or a mouse. using the system gui can speed things up, but it still takes time. btw, spilled, if you don't know any other language, i'd suggest trying (url="http://"http://www.rapideuphoria.com")euphoria(/url). it's a much more user-friendly language, so you can ease into programming w/o having to give up functionality (i've been programming for years and i still use mainly euphoria, it's much nicer for graphics, sound, and a lot of other game-related stuff). naja, as much as i like talking about programming, this probably isn't the place. ciao

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      if tin whistles are made of tin, what's a fog horn made of?