Just a note - if you manually spin an object the default animation path has curved velocity profile. This means that it starts slow, then goes fast, then slows to a stop. To fix this select the keyframes (the points) in the sequencer and choose 'velocity' in the animaton menu, choose 'linear'. Or double click them manually and choose the straight line path (linear interpolation).
As far as making ships goes - um . . . heh . . . 3D creation skills are not obtained overnight. The only primative that you might use would be a squished and ilongated sphere. Really you need to use start using extrudes and lathe objects untill you get good enough with the spline modeler to use it effectively.
I have a tutorial site, but I have not added any examples (or even done texturing or anything). Unfortunately I am really really busy and won't be able to add it any time soon either.
I suggest e-mailing me any questions you have and put me on your IM list if you have it. I won't be on much but if I am feel free to ask anything.
Go to the EV image gallery and take a look at the beginner work there to get an idea of what you can do, then make your own stuff, submit it, and see what people say.
here is the site -
(url="http://"http://www.tufts.edu/~nrolan01/Tutorial/Tutorial.html")http://www.tufts.edu...l/Tutorial.html(/url)
good luck!
- Squinky
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WARNING: THIS OBJECT DOES NOT EXIST - the existential negation campaign
(url="http://"http://www.tufts.edu/~nrolan01")My Stuff(/url)
(url="http://"mailto:nrolan01@tufts.edu")mailto:nrolan01@tufts.edu(/url)nrolan01@tufts.edu