Ambrosia Garden Archive
    • Changing legal staus


      Greetings from a newbie EVO Plug-In developer! 🙂

      I am trying to make a Plug-In that clears or improves a pilot's legal standing with a specific government (for a fee, of course, or else it would be cheating). I have tried this in two different ways: setting the CompGovt and CompReward fields, or by setting the PayVal field (as per the EVO Bible)

      However, whichever I choose the result I get is rather weird. All the systems reflect an improvement in legal standing but the government's ships still try to blow the cr*p out of the pilot when they enter one of that govt's systems.

      Is there something I'm missing, or is the pilot file I'm testing with possibly corrupt? Or something else?

      Regards,
      The Troubadour

    • Check the govt crime tolerance (crimetol) and also whether the govt is set to always attack the player.

      After the improvement, the player may still be hated by the govt enough to warrent a beating. Its hard to tell what the player's actual accumulated evil is, maybe one of the pilot file editors would help.

      Apparently, you are trying to do this through a misn resource.
      Consider creating an outf that clears the players record with a govt (the fake id from EV for example), then have the misn give this outf to the player when the misn is completed.

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    • Quote

      I am trying to make a Plug-In that clears or improves a pilot's legal standing with a specific government (for a fee, of course, or else it would be cheating). I have tried this in two different ways: setting the CompGovt and CompReward fields, or by setting the PayVal field (as per the EVO Bible)

      if you want it to be done for a fee and w/o any mission, it'd probably be easier to do it as an outfit, but that much is up to you. it can be done as a mission, but with different effects, which, i believe, you are discovering

      Quote

      However, whichever I choose the result I get is rather weird. All the systems reflect an improvement in legal standing but the government's ships still try to blow the cr*p out of the pilot when they enter one of that govt's systems.

      i can come up with a few possible answers here:
      1. if you're in a ship with an inherent government, any enemy of that government will attack you regardless of legal status (in ev i loved rebel ships, but i could be second only to god with the feds and they'd still attack me)
      2. if a mission makes your record better with one government, it will also make your record better with all that government's allies and worse with all of its enemies. i doubt that's the probelm in this case, if it makes your reward better with the government that's attacking you, but it's a possibility
      3. as was mentioned before, check the government's crime tolerance. their planets may be more willing to forgive than their ships, so the map could show blue while the ships would still attack you
      hope this helps in some way. ciao

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      if tin whistles are made of tin, what's a fog horn made of?

      (This message has been edited by nighthawk (edited 06-11-2001).)

    • Quote

      Originally posted by nighthawk:
      1. if you're in a ship with an inherent government, any enemy of that government will attack you regardless of legal status (in ev i loved rebel ships, but i could be second only to god with the feds and they'd still attack me)

      Aah! The pilot file I'm testing with is using an Igazra <sp?> which might be the problem. I will try with a different ship. Thanks for your help.

      I guess this begs another question: why do players' ships retain an inherent government when there is already a method (their legal status) for determining who they are allies or enemies of?

      - Troubadour

    • Quote

      Originally posted by The Troubadour:
      I guess this begs another question: why do players' ships retain an inherent government when there is already a method (their legal status) for determining who they are allies or enemies of?

      Think about it. A UE destroyer captain sees a Voinian cruiser approaching. Since Voinian cruisers are almost always part of the Voinian military, is he really going to let it land on Earth unchallenged just because it claims to be the property of a human?

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      David Arthur
      (url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

    • If you don't let the feature, you can always set it to -1

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      "Whoopie! Man, that may have been a small one for Neil, but it's a long one for me."
      -Pete Conrad third man on the moon