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Originally posted by Blue_Leader01:
**I downloaded evo formula calc and tried that but it didn't work so I was wondering if having the right ID's is the only way its linked or not.
Thanks,
Ben
**
It didn't work? Hmmm... the clac should have given you the correct IDs for each of the ship "parts": sprite, mask, shipyard, icon, target, and comm. If you assigned all of the IDs from the calc to the pict for each of these "parts" it should work just fine. The fact that you say it didn't makes me wonder whether I'm even answering the right question here.
Are you trying to get the ship to appear for the player to buy in the shipyard or are you trying to get the AI to use the ship.
If it's the former and the ship isn't showing up, the problem could be the tech level or a missionbit. Try setting the ship's tech level to "1" and make sure its missionbit is "-1".
If it's the latter, you'll need to create a dude resource that points to the relevent ship. Then make sure that dude is used in one or more Systs.
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Jon Potter
Thank you for your cooperation. Good night.