Does anyone know how to make bump maps? I'm kinda stuck.
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Does anyone know how to make bump maps? I'm kinda stuck.
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Countdown 'till my G4 arrives:
Yiiiiiippppeeeeeeeeeeee!!!! It's here!!!!
Got your G4, eh? Got any graphics programs, maybe, Photoshop, to put it to good use?
Photoshop is my pixel-based image editor of choice, and I use it to make/edit the textures I use (barring, of course, downloaded ones).
If it's a question of how do you actually MAKE a bump map that looks like what you have in mind, I'd first have to know what you want to make. Otherwise, in general, bump maps are greyscale images where either light or dark is high (usually light, I believe). So, a very simple metal plate texture would be white with a bunch of black lines. Corroded metal would have a noise-like texture.
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Originally posted by Weepul 884:
**Corroded metal would have a noise-like texture.
**
Perferably around the edges
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"I don't know the key to success, but the key to failure is to try to please everyone."
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Hmmmm I've got Photoshop It makes sense I'll try it and see if it works.
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Countdown 'till my G4 arrives:
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While we're on the subject of textures, I'm making a new UE ship in Strata, and I want to make it match the original sprites as closely as possible. Anyone know a good way of making textures for this purpose? The solid colors I used look a little too clean when I sprite-ize the ship, not very close to the originals.
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Originally posted by StarStrafer:
**While we're on the subject of textures, I'm making a new UE ship in Strata, and I want to make it match the original sprites as closely as possible. Anyone know a good way of making textures for this purpose? The solid colors I used look a little too clean when I sprite-ize the ship, not very close to the originals.
**
When you click on the "color" button that brings you to the "color wheel" just hold down the option key, and click on the color OUTSIDE of the window you want to duplicate. If you can't do it, just email me and I'll send you some premade ones...
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"I don't know the key to success, but the key to failure is to try to please everyone."
-Bill Cosby
Star Trek Escape Velocity
(url="http://"http://homepage.mac.com/startrekev/")http://homepage.mac.com/startrekev/(/url)
Hmmmm. It doesn't seem to work. Could one of you get me a sample?????
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Countdown 'till my G4 arrives:
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HELLO!!
Has anyone even looked at this topic since I last posted?!?!? I need some help and if you don't help the image gallery will be full of really badly textured ships!!!
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Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah!!
Look and learn. Use, too, if you want:
(url="http://"http://www.integraonline.com/~ckey/3d/")Onyx's Texturing Guide(/url)
Pretty much a bump map is a simplistic height map, with dark as low and light as high, applied to the surface of an object.
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I praise you almighty Weepul 884!! You have saved the Image Gallery from it's badly textured pictures!!! I also visited your website and think you make some pretty awsome ships too! I praise you almighty Weepul 884!!
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2nd generation idiot and proud of it.
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Originally posted by Capt. Editor:
**I praise you almighty Weepul 884!! You have saved the Image Gallery from it's badly textured pictures!!! I also visited your website and think you make some pretty awsome ships too! I praise you almighty Weepul 884!!
**
Sorry... I haven't been home in a couple of days... I'll send them to you in a day or two...
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"I don't know the key to success, but the key to failure is to try to please everyone."
-Bill Cosby
Star Trek Escape Velocity
(url="http://"http://homepage.mac.com/startrekev/")http://homepage.mac.com/startrekev/(/url)
I praise you almighty Weepul 884!! You have saved the Image Gallery from it's
badly textured pictures!!! I also visited your website and think you make some pretty
awsome ships too! I praise you almighty Weepul 884!!
Hehe, thanks. I look forward to seeing these not "badly textured" pictures of yours.
Just to clarify, the texturing site I linked to isn't mine, but was created by a great 3d artist who rarely comes here anymore...Onyx, aka. fatalin.tycho. His stuff rocks...
Also, to clarify, if you are referring to my shipyard as "my web site", that is old. :frown: If you mean the directory, that's newer stuff...the latest I usually post to the Image Gallery.
So, do you think you understand enough to try to make some of your own?
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Hehe, thanks. I look forward to seeing these not "badly textured" pictures of yours.
Me too.
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Just to clarify, the texturing site I linked to isn't mine, but was created by a great 3d artist who rarely comes here
anymore...Onyx, aka. fatalin.tycho. His stuff rocks...
I know it isn't yours, but Onyx's site is pretty good.
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So, do you think you understand enough to try to make some of your own?
Um, well, I can't seem to apply the textures. Dunno??? It just doesn't seem to work. I'm working in Mechanisto if anyone knows what I might be doing wrong.
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2nd generation idiot and proud of it.
I just foud this link on the web boards, it's very useful for texturing. (url="http://"http://meowx.com/texturevault/")http://meowx.com/texturevault/(/url)
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2nd generation idiot and proud of it.
Hey!! I got it to work, yipeee!!!
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2nd generation idiot and proud of it.
Diffusion Tecniques - If you use the 'Noise' surface in Infini-D or the 'cow' one in Mechanisto (or something similar in whatever the hell you use) you can set the noise ammount to be low and choose to shades of the same color, like red and a darker red for the UE fighter. If you use this as your base texture it does some diffusion tecniques like David talked about.
Bump Maps - USE BUMP MAPS!!! I cannot stress this enough. Good lighting will help a bump map look considerably more realistic, try playing with multiple sources at different intensities etc. If you don't want to create another map you can jsut make a higher contrast verion of your main texture and use it as a bump map, its not the best but it works pretty well, expecially for more gradual and irregular mapping.
Detailing - You can also use bump maps to add detail to an object. This is the wing of a fighter I made, using only bump maps for the detailing. Its also untextured but looks not too bad.
(url="http://"http://www.tufts.edu/~nrolan01/EV/BumpDemo.jpg")http://www.tufts.edu...EV/BumpDemo.jpg(/url)
StarStrafer - The original UE fighters were simple, I would suggest adding cool details to it, but its a good place to start and a hell of a cool ship!
- Squinky (all proud of himself cuz he got his own folder on Mewx's texture Depot :))
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(This message has been edited by Squinky (edited 04-19-2001).)
Thanks for the great advice Squinky, and that's an awsome wing you've got there.
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2nd generation idiot and proud of it.
Thanks! It actaully goes with a whole ship (and eventually fleet of ships) that I will post on the Image gallery some time, as soon as all my finals are over. :mad:
Glad I could help!
Not that its much use (its not finished) but anyone learning Infini-D can take a look at (url="http://"http://www.tufts.edu/~nrolan01/Tutorial/Tutorial.html")http://www.tufts.edu...l/Tutorial.html(/url)
its a tutorial I'm putting together but had to stop a little while back to to crew and work etc. I'll update it in a little while.
- Squinky
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I'll take a look at your tutorial later when I'm on my G4. I've got a demo version of Infini-d, and am looking for someone who'll let me buy Infini-d off them. It seem's they won't give up their beloved program. If anyone is willing to let me buy Infini-d off them please email me at: mailto:skyguy@bronzefx.com
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2nd generation idiot and proud of it.
I'm none too sure if this will work but you might see if any mail order warhouses have copies. They might have gotten rid of them by now but if you actaully put ina special request to someone half way improtant you <i> might </i> get somewhere if they have old copies in a warehouse somewhere.
- Squinky
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