Ambrosia Garden Archive
    • Hiring Mission-ships?


      Many people perhaps have discovered that ships you can buy after completing missions, (Rebel & Confed ships in EV) isn't aviable to hire. But it's texts in the desc file with hire-texts for those ships. My question to more experienced plug-in developers and EV-programmers: is it possible to make mission-ships aviable to hire in both EV and EVO?
      And if not, why? Is it a bug that is fixed in later versions that I haven't downloaded?

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      All E.T:s aren't nice.
      (Most of them are evil green blobs)

    • Um, I'm not sure....
      But I can answer your last question:
      No. 1.0.2 is the LAST version of EVO. You'll just have to wait till Nova if it changed.

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      -Small Member ( Grr )

    • there are 2 preconditions to be able to hire a particular ship in a particular bar. first, the tech level of the ship must match one of the tech levels of the planet/station. second, there must not be a mission bit associated with the ship. unfortunately, this limitation is not mentioned in the bible.

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      coming soon: (url="http://"http://thunder.prohosting.com/~vasska/strandwar.html")War Without End(/url), a continuation of the Strand saga

    • Actually, it would be possible through the use of Visbits. Rather than have a mission bit associated with the ship, set the ship's tech level to a planet (or planets) that only appears after a certain Visbit is set. I haven't actually tried this (although I was toying with the idea for Mille Terrae), but the theory is sound.

      At least is works around the problem.

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      Jon Potter
      Thank you for your cooperation. Good night.

    • Quote

      Originally posted by Wratho:
      **Many people perhaps have discovered that ships you can buy after completing missions, (Rebel & Confed ships in EV) isn't aviable to hire. But it's texts in the desc file with hire-texts for those ships. My question to more experienced plug-in developers and EV-programmers: is it possible to make mission-ships aviable to hire in both EV and EVO?
      And if not, why? Is it a bug that is fixed in later versions that I haven't downloaded?

      **

      It's impossible. Mission bit ships can't be hired, for reasons unknown. I'm sure there's some logical reason why it was done, but I don't know what it is.

      _bomb