Quote
Originally posted by sebek.du.law:
**sebek is back!
i am very close to a net ev/o. the game is roughly playable via lan using tcp/ip. if i get ready to implement UDP correctly i could post a playable version (2 player) today. but i'm having heavy problems with this... i am actually workin' on it but i don't have much time for this. i have alot to do with studys and drama group at the moment :frown:
but here my principial note to EVMP:
EVMP is possible! under Linux there is a game called xsw (XShipWars) that proves this!
The most difficult part is the netcode for syncing the players data. A functional plugin engine exists! My actual research shows that there can be up to 50 ships in a galaxy if the server has enough bandwidth and power.
If a universe is spit into multiple servers (my attempt) it could easily carry thousands of players.
sebek
**
Yeah I notice Ship wars wwhen I was installing SuSE. When is it going to be released (I'd be willing to beta-test :D)
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Diddly,
"Well, we could grind
our enemies into powder, but gosh, we did that yesterday."