Ambrosia Garden Archive
    • Guided Weapons


      I have a problem.

      In my plugin, there's this one rather peculiar weapon - it's a primary weapon that doesn't use ammo, but it fires missiles. There are several types of ships which use this weapon. However, the AI player never fires it. This is a big problem - after all, the computer has to fight back, and that's the only weapon that's on that ship. Any idea how I might change the weapon to fix this? (it has a flag so that all weapons of that type fire simultaneously, but I don't think that's the problem)

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      Giule out.

    • I suggest just playing around with things. Making it the secondary weapon might work. Also see if giving it some ammo makes it work. Do one thing at a time until you find something that makes it work. Best I could do.

    • Okay, I seem to have figured it out. It was quite simple, but really bizarre - I needed to set the ship to have some ammo for the weapon, even though it doesn't use ammo. It works fine now.
      It seems that EVO checks to see if there's any ammo before it lets guided weapons be used, even if they don't require ammo. Giving the ship one round of ammunition allows it to fire the weapon (but the ammo is never actually fired, because the weapon doesn't use up ammo)
      Strange.

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      Giule out.

      (This message has been edited by Giule (edited 03-14-2001).)