Ambrosia Garden Archive
    • Killing the Player


      I was wondering if anyone knew how to kill a player's pilot right after a) completing a mission, 🆒 failing to complete a mission, c) refusing a mission or d) accepting a mission. I know of some indirect ways, ie a self-destruct weapon, having a special ship kill them or get them into an empty system and switching to a syst with no outside links. I wasn't sure if you could directly kill a pilot. I haven't found a mission flag or the like yet but maybe someone has some kind of work-around?

      Phoenix

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      "Who is more foolish? The fool or the fool who follows him."
      (url="http://"http://commonwealth.cjb.net")Commonwealth Software - Nemesis(/url)

    • Nope, you can't.

      You can make a dozen or so hostile warships follow him forever and ever. That should kill him soon enough.

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      You're just jealous that the voices talk to me. **
      (url="http://"http://www.drippingchipmunk.com")DrippingChipmunk.com(/url)
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    • Too bad, it would be cool if you could have the player blunder into a fire-fight in a bar or on a mission and get knocked off. It's kinda unrealistic to say you got shot but somehow came back to life long enough to take off and get blown to dust in space.

      Phoenix

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      "Who is more foolish? The fool or the fool who follows him."
      (url="http://"http://commonwealth.cjb.net")Commonwealth Software - Nemesis(/url)

    • It is too bad, really. Being able to detonate the player's ship as a consequence of some misstep or mission failure would be, uh, pretty cool.

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      PlanetPhil
      not drowning, waving

      (This message has been edited by PlanetPhil (edited 03-07-2001).)

    • Heh. It could be endlessly amusing to here complaints from players that it's unfair to be killed like that. Maybe I should have a quiet word to Matt... 😉

      Cookie @ ATMOS
      ps for those who don't know, I love making things hard for players. Let's face it, they all think the game revolves around them... 😛

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    • Quote

      Originally posted by PlanetPhil:
      **It is too bad, really. Being able to detonate the player's ship as a consequence of some misstep or mission failure would be, uh, pretty cool.

      **

      Perhaps, but for those brave souls playing on strict play it'd be really annoying.

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      -Ultima Ratio Regum-


      To create a monster out of the need to fight is just as bad as ignoring it when it is standing just in front of your face... -Anon

    • Quote

      Originally posted by Anon:
      Perhaps, but for those brave souls playing on strict play it'd be really annoying.

      That's the whole reason for strict play, no?

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      --sitharus
      The cure for writer's cramp is writer's block. - Inigo DeLeon
      (url="http://"mailto:sitharus@ureach.com")mailto:sitharus@ureach.com(/url)sitharus@ureach.com

    • Yeah, I wouldn't mind seeing it in Nova either...hehe. I think I'll do that warships follow you arrond forever thing in Mille Terrae...hehe

      Revenge of The Plug-in Developers!

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      You're just jealous that the voices talk to me. **
      (url="http://"http://www.drippingchipmunk.com")DrippingChipmunk.com(/url)
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    • Quote

      Originally posted by OctoberFost:
      **Yeah, I wouldn't mind seeing it in Nova either...hehe. I think I'll do that warships follow you arrond forever thing in Mille Terrae...hehe

      Revenge of The Plug-in Developers!
      **

      w00t!

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