All the time I've been visiting these web boards, I've been interested in how we use the boards to talk to people in a delayed way. What I mean is, I'll read a question and write a reply, but between the time I read and finished my reply, someone else had written an answer. That got me thinking that it might be possible to make a quasi-multiplayer EVx that worked in a similar way. I know about the various projects being worked on to produce a multiplayer EV based game, but I'm talking about something much more basic in structure and how it works.
It would be kind of turn based in the way it worked. Since the EVO pilot file structure is understood, one could write a application that uploads information from a player's pilot file to a sort of online pilot database. The database would include info like what syst/spob the player was last in, what kind of ship they fly (including the options they have), and what missions they are running. In addition, certain "universal" states would be uploaded as well: what spobs are dominated, visbits set, what one-of-a-kind missions had been completed, etc.
Each time a player wants to play in the shared universe, he launches an appl that queries the shared database. This appl then makes changes to the players pilot file (if needed), but it also automatically makes a plug-in that contains information reflecting what's in the database. Example: each player in the database would be a pers appearing only in the syst that player was last in, in the same ship and with the outfits that player has. Dominated spobs would appear as being controled by a new govt. If a player named Bob conquored Sol, than Sol's govt would be Bobian. You get the idea.
When you quit EVO, this same hypothetical application would upload your pilot file database.
So, while this proposal would not allow for head-to-head multiplayer gaming, it would create a shared universe that would change each time one entered it.
There are, of course, problems. Custom plugins for one; one person has a cheat while others don't. I suppose this could be worked around by having this appl check and see what plugs the player is running. Also, problems with mutual-exclusiveness pop up. Because the players are not interacting in real time, they could both conquor a planet, or maybe they both complete an exclusive mission. Still, I find the idea interesting and believe it would be possible.
Ok. Attack away. :eek:
-STH
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