Ambrosia Garden Archive
    • EVN Editors Progress...


      There seems to be some interest in EVN editors and whats
      happening. Here is an outline of what I have done and am
      planning, and a little bit about why....

      Since Matt has never developed an editor for EV (to my
      knowledge anyway) it is up to 3rd party developers to step
      in and fill the gap. Matt did however provide the famous
      Bible which is what attracted me to the game in the first
      place! However 3rd parties can never really know how EV
      works at the detailed level that Matt does, so this makes it
      difficult from the beginning to provide a totally integrated
      editor for the EV games.

      That said, there are several programmer/players who have
      developed and are continuing to develop tools to make
      editing EV easier.

      After attempting a ship editor 'ShipWrite', and a mission
      editor 'Mission Control' the Nova team asked if I would like
      to have access to the Alpha version of Nova to help me
      develop editors for EVN more quickly. Naturally I jumped at
      the opportunity!

      I have had to absorb a lot since December! (most of which I
      can't tell you!) But early on it became clear that I could
      help speed up the development of Nova by providing small
      tools quickly. I have made a number of EVN resource
      validators and checking tools, and these have proved fairly
      effective. In addition the editing of basic EVN resources
      is slow with ResEdit TMPLs, not just because of hex flags,
      but also with all the 'rules' that need to be applied to the
      format of the entries.

      Soooo, I saw that while I might take some months to develop
      ShipWrite II, MCII, WeaponSmith II as Carbonized/Appearance
      applications, there was a need for a good interim solution
      that might even be of lasting value. ResEdit plugins.

      ResEdit was designed to be modifiable from the beginning,
      but the tools to do so have not been generally available for
      some time. I have dug up some old compilers and linkers and
      can now build a nearly complete set of EVN resource editors
      for ResEdit as plugins. So instead of trying to make EVNEdit
      - a new ResEdit for EVN, we are making ResEdit into a proper
      EVN tool in the other direction.

      As you can see from the older EVEdit, editing a complex set
      of interlinked Resources without screwing up is tricky!
      ResEdit was written by good programmers and they solved
      most of the resource management problems and so on. So I
      can lever off that and add just code to handle our new
      resources. This makes a much more stable, bug free general
      EVN Editor. Best of all it is available to the nova team
      almost immediately - where as new application level editors
      are some way off as yet and would require far more
      debugging before they could be safely used.

      Now it is true that ResEdit won't run native under OSX, it
      will run under the Classic Shell though. But frankly I
      don't care! I'm not planning to run OSX on my personal mac
      for quite some time to come. 🙂 With ResEdit and my
      plugins, anyone with a color screen and system 7 or newer
      can work on or just browse through EVN resources, that gives
      a much greater access to a wider audience. I'm even still
      going to make non-carbon PPC versions of my application
      level editors so you can use them under systems back to 7.5
      as well.

      Best of all the ResEdit plugins will be free! And if Apple
      isn't handling ResEdit anymore I'll just include a copy with
      the plugins. 🙂

      Don't forget, the ResEdit plugins are one quick solution,
      more sophisticated editors are also on the way, they will
      just take longer,thats all.

      Cheers Ralph

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      (url="http://"http://www.sutherland-studios.com.au/family/evo_software.html")R & R Software(/url)
      "EVN? What's that?"

    • Well, let me be the first to say that I appreciate your keeping us updated on what you are doing.

      I, as I'm sure everyone else, appreciates your wonderful efforts on providing us with tools making it a lot easier to develop plugs. I'm sure every future plug maker will be thanking God for what you produce 😉

      Once again thanks. Be sure to keep us updated if anything changes.

      CS

    • Yes, definately...
      Damn, I really think it's awsome you're doing this, and putting so much effort into it. Thanks for doing this! It will make all of our lives so much easier! (As CS already said.. I'm running out of things to say... hehe)
      BB

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      Arrrrrrr, matey!!!!