I've been doing much study into the nature of Ares ships, and I've found something quite stunning, which I perfer to call the "Rock-Paper-Scissors" Theory.
Here's the deal. Each and every ship class is organized into these three catagories- Squadron, Destroyer, and Capitol. Here's how these "catagories" relate.
Squadron- This catagory contains the Fighter and Cruiser classes. These ships are relatively weak alone, but their low cost and fast construction makes up for it. This catagory is very strong against the members of the Destroyer catagory, and weak against Capitol ships.
Destroyer- These ships are those of the Heavy Destroyer and Gunship class. The Destroyer ships are strong against Capitols, but are often troubled by the chaos sturred around by the Squadron ships. The Gunship class earns this catagory by its relatively slow speed and manueverability, yet it has both the weapons and armor to confront a Carrier. The HVD class earns this because of its intense weaponry, yet its weak armor makes it quite vulnerable to smaller ships that can still outmanuever and surround it.
Capitol- Capitol ships are Carriers and Battleships (single player). These ship classes work effectively on clearing out large numbers of Squadron vessels, yet are quite susceptable to the overwhelming, direct firepower of the Destroyer class. The Carrier usually mounts a turreted weapon with decent damage, which works quite effeciently to destroy smaller, more manueverable ships. The Carrier usually has a concussive, long range weapon which can scatter Squadron vessels or impact them for good damage. Lastly, the Carrier has 10 fighters in which to help "fight fire with fire". The Bazidanese Battleship has effective homing pulses which not only are difficult to dodge, but also are capable of finishing off a Squadron vessel in a snap. The Obish Battleship mimics a Carrier without fighters and a lot more manueverability and speed.
The trick is, putting this theory into practice. Try to analyze what your opponent is building, and build an appropriate counter-vessel. For instance- If you see your opponent is only building Gunships, try building a lot of Cruisers. If your opponent insists on Carriers, try throwing Gunships at him. Of course, a lot of strategies don't consist of such naive and vulnerable ship combos. So, analyze your opponent carefully, and build all the counters called for.
You may ask, "Have you tested this theory?" Yes I have. For example, I was playing Auds versus Auds with someone. He only built cruisers, which I countered with a Carrier and my own Cruisers. I devastated him, and my Carrier was still healthy after the battle. I also used Gunships against a Carrier fancier in an Ish/Ish battle, which lead to my victory. However, I still wish to test this some more.
Happy Hunting.
------------------
-Vegeta <axis.n3.net>