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Originally posted by LaVarPSU10:
**I need help, the target pictures for my plugin cause override to quit abruptly. It works fine unless I try to view a ship on the target.
**
It seems likely that you've got the target pict in the wrong place. If EVO looks for a pict that doesn't exist, it'll mess up. Get Pontus' EVO FormulaCalc and make sure that you've plugged your picts into ResEdit under the correct resource number.
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Originally posted by LaVarPSU10:
(BThere are also fragments of picts floating around on the screen (ex asteroids, target brackets, etc.) that show up on the radar as ships.
(/B)
This is clearly a Spin problem. Your Spin(s) for the ship(s) in question are pointing to the wrong sprite and mask. This can also be corrected by assigning in ResEdit the values that FormulaCalc generates for your ship's id.
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Jon Potter
Thank you for your cooperation. Good night.