Does anyone know how the spďt resource is calculated? It is said to represent the total number of sprites in the plug, but what does that mean? It can't be the total number of spďn resources, nor total number of sprites and masks. The value of the spďt resource in the Override Graphics file is 1675, which is way too large for either of those.
So, does anyone have any insight? Thank you.
(Wow, I haven't been to this board in ages...)
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