When making a plugin, have you ever wished you could define which systems appear on the map at the start of the game? How about starting on a planet other than the default one? Have some dominated planets? Start in a different ship, have different weapons and outfits, higher rating, maybe have more cash. Or maybe you've always wanted to make an alien epic set in the Earth year 1066.
Now you can, and more.
With PFE, you can edit nearly every attribute of an EVO pilot file, from the name of the ship, to which mission bits have been set.
Things you can edit: lastStellar, shipClass, fuel, month, day, year, exploration, itemCount, legalStatus, weapCount, cash, missionBit, stelDominated, escortClass, fighterClass, rating, shipName, strictPlayFlag, stelShipCount, personActive, personGrudge, stelAnnoyance.
(url="http://"http://phair.rit.edu/~seant/EV/PFEv2b.sit.hqx")http://phair.rit.edu.../PFEv2b.sit.hqx(/url)
All that having been said, I'm looking for testers. As I didn't get any feedback on version 1, I decided that either everything worked fine, or no one cared. Though I've tested each feature, the editor is still in a beta stage; I need people to take it for a test run and report any problems they run into. If you run into a problem, email seant@phair.csh.rit.edu or post a message for seant on EV developers web board.
-STH
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