Ambrosia Garden Archive
    • A Few Questions...


      1.) Is there a way to change a system (through VisBits) after it has already been VisBitted? If so, how?

      2.) I'm trying to make a mission so that if you win, you continue up the string, but if you fail, another string begins. Is there a way can I make it so that the mission is only available once, either way you finish it?

      3.) How do you type in different colors? I've seen it done.

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    • Quote

      Originally posted by Samurai:
      **1.) Is there a way to change a system (through VisBits) after it has already been VisBitted? If so, how?

      2.) I'm trying to make a mission so that if you win, you continue up the string, but if you fail, another string begins. Is there a way I can make it so that the mission is only available once, either way you finish it?

      3.) How do you type in different colors? I've seen it done.

      **

      1. and 2): While I don't know the answers off the top of my head, I know they're somewhere. BTW, are you talking about EV or EVO?
      2. Are you talking about the webboard? I don't think you can on the EVO or Developers webboard; although I may be wrong, I believe it is possible on the Ares board.

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      Sounds like good government.

    • I'm talking about EVO. Sorry I didn't make that clear. But I'm pretty sure i've seen Andrew M type in a different color on the EVO board. I tried a search, but I didn't come up with anything helpful. Maybe I'm just bad at searching.

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    • Quote

      Originally posted by Samurai:
      **I'm talking about EVO. Sorry I didn't make that clear. But I'm pretty sure i've seen Andrew M type in a different color on the EVO board. I tried a search, but I didn't come up with anything helpful. Maybe I'm just bad at searching.

      **

      that was done in HTML when it was allowed...

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    • Quote

      Originally posted by Samurai:
      **1.) Is there a way to change a system (through VisBits) after it has already been VisBitted? If so, how?

      2.) I'm trying to make a mission so that if you win, you continue up the string, but if you fail, another string begins. Is there a way can I make it so that the mission is only available once, either way you finish it?

      3.) How do you type in different colors? I've seen it done.
      **

      1. You could just create a third system with the changes you want and set a different VisBit. I think this would work.

      2)I'm not sure if the FailBitSet field worked that well, if it did though, all you need to do is set the AvailBitSet of the first mission in the new string to the same as the FailBitSet in the failed mission

      3)HTML is allowed on the EV boards, there's too many unresponsible people here. :mad:

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      (This message has been edited by the Necromicon (edited 10-31-2000).)

    • Quote

      originally posted by Necromicon
      1)You could just create a third system with the changes you want and set a different VisBit. I think this would work.

      The problem is, there is only one VisBit field. The middle system needs to be the visible if the first bit is set, and invisible if the second bit is set. Example: if the second bit was 343, the VisBit field would need to be 1343. And it would also have to be the first bit. Hmmm. I'll try, but I doubt that it will work.

      Quote

      originally posted by Necromicon
      2)I'm not sure if the FailBitSet field worked that well, if it did though, all you need to do is set the AvailBitSet of the first mission in the new string to the same as the FailBitSet in the failed mission

      Yeah, I know, but you'd be able to get the mission you failed over again, and that wouldn't be cool. There's only one AvailBitClr field, so I have to choose between the two strings. It's annoying.

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      (This message has been edited by Samurai (edited 10-31-2000).)

    • Quote

      Originally posted by Samurai:
      **Yeah, I know, but you'd be able to get the mission you failed over again, and that wouldn't be cool. There's only one AvailBitClr field, so I have to choose between the two strings. It's annoying.
      **

      Actually, the AvailBitSet field doubles as an AvailBitClear field by adding 1000 to the relavant bit. For instance, if mission bit 64 is the relevant bit putting 1064 in the AvailBitSet field will make the mission only available if bit 64 is clear.

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      Jon Potter
      Thank you for your cooperation. Good night.

    • Quote

      Originally posted by Jon Potter:
      Actually, the AvailBitSet field doubles as an AvailBitClear field by adding 1000 to the relavant bit. For instance, if mission bit 64 is the relevant bit putting 1064 in the AvailBitSet field will make the mission only available if bit 64 is clear.

      Thanks a lot! 😄 That might help. But wait, wouldn't you be able to get the string without doing any of the missions leading up to it? The only requirement would be that bit 64 or whatever wasn't set. It wouldn't matter if you had gotten the previous mission at all, it would matter that you hadn't succeded it. Example: you could get the mission in a shuttle, cause bit 64 would yet be set. Can anybody think of a workaround?

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    • Quote

      Originally posted by Samurai:
      1.) Is there a way to change a system (through VisBits) after it has already been VisBitted? If so, how?

      the mission which initially makes the system change needs to set two bits: one which says the mission is done (and deletes the first system) and one which says the new system goes there. then your later mission sets a bit which says the mission is done (and makes the third version of the system appear, if you only want three versions) and clears the bit which put the second version of the system onto the map (you may make it set another bit to make the third version of the syst appear if you're going to change it again)

      Quote

      2.) I'm trying to make a mission so that if you win, you continue up the string, but if you fail, another string begins. Is there a way can I make it so that the mission is only available once, either way you finish it?

      i think it was mentioned above, but if not: set compbitset to a bit which is required for one string and which disables the other string, and failbitset to a bit which is required for the 2nd string and disables the first

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      if tin whistles are made of tin, what's a fog horn made of?

    • Thanks Nighthawk! I think I've got problems 1 and 2 fixed up. BTW, the plug i'm working on is sort of like the opposite of ROTV. UE. Bigtime.

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    • Quote

      Originally posted by Samurai:
      **Thanks Nighthawk! I think I've got problems 1 and 2 fixed up. BTW, the plug i'm working on is sort of like the opposite of ROTV. UE. Bigtime.
      **

      Good luck on your plug

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    • Thanks. 😄

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