Ambrosia Garden Archive
    • Deceptively Difficult


      I have a mission problem and it's with the simplest of all missions: cargo runs.

      I have created a dummy government to which several other governments are allies.

      Then I made some cargo missions that were available on any spob of the dummy government's allies (AvailStel is set to 150XX, where XX is the ide of the dummy government).

      So far so good.

      Then I set the TravelStel to any spob of the dummy government's allies (TravStel set to 150XX).

      Now, my problem is that every single time the mission is offered, it's to deliver cargo to the spob that the player is already on.

      In standard EVO, there are plenty of delivery missions with the AvailStel and TravStel fields set to the same thing (for instance the UE delivery missions have both locations set to 10000) and I've never had to pick up and deliver cargo to the same Spob.

      What's going on? Any help would be appreciated.

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      Jon Potter
      Thank you for your cooperation. Good night.

    • How many spobs are there?

      P.S. Hello, fellow RDU member!

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      Max B-H
      "I've taken the disperser out of the loop and run the cables through the initiator power intake on the engine power system. The feedback energy is just accumulating in the repulsor system. When the power level is high enough, I'll reset the feedback power breaker and dump the energy right into the initiator intake on the engine power systems."
      "What?!"
      "Jump-start it," Han said. "I'm going to jumpstart it."

    • It total, there are about 80 spobs. They're divided amongst four govts., three of which are allies of the dummy government. That's roughly 60 Spobs, give-or-take.

      In theory, the mission should be available on any spob owned by one of the three allied govts and in turn require delivery to any spob owned by one of the three allied govts.

      In practice both the AvailStel and TravStel end up the same, each and every time.

      It's most perplexing and I've repeatedly gone back to tweak the resources with no improvement. I'm at a complete loss for a solution.

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      Jon Potter
      Thank you for your cooperation. Good night.

    • Hmmm.. why don't you post the plug somewhere?

      Did you try to:

      Govts A B C

      A (dummy) allied to B and C

      You set both to A's allies, why don't you try B or C's allies? That might help.

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      Max B-H
      "I've taken the disperser out of the loop and run the cables through the initiator power intake on the engine power system. The feedback energy is just accumulating in the repulsor system. When the power level is high enough, I'll reset the feedback power breaker and dump the energy right into the initiator intake on the engine power systems."
      "What?!"
      "Jump-start it," Han said. "I'm going to jumpstart it."

    • I don't feel comfortable posting the plug since it's only one part of a larger project involving other developers. Don't want to give anything away prematurely.

      And the way I currently have the governments configured, the dummy government has no allies, but the other three governments all have the dummy as their allies. I'm afraid that switching alliances around at this point would screw up the relationships between the govs.

      The dummy government only exists for the purpose of these cargo missions.

      It's just irritating that I can't get it to work the way it should.

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      Jon Potter
      Thank you for your cooperation. Good night.

    • Perhaps if you had two dummy governments and had missions going from allies of one to allies of the other?

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      (Insert Signature Here)

    • For basic missions like cargo runs, I always just duplicate the origional EV or EVO missions of that type. I've never really understood that aspect of cargo runs, though, and have always had the same problem. I do believe it has to do with gov. allies, but I could be wrong.

      Whoever knows what's up with this, I'd also like to know.

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      - () () / }{ -
      (formerly fatalin.tycho)
      (url="http://"http://coldblood.cjb.net")Cold Blood(/url)

    • I don't know for sure, as I've never (yet) attempted missions of this type, but could it be "spob of ally of gov't" only counts as spobs of the government directly set as an ally in the govt they have to be an ally of?

      What I mean, is for ship combat EV/O considers alliances as mutual: if X is allied to Y and Y has no set ally in it's resource (or some other), Y will be allied to X. I don't know if this works for missions, so it might not.

      That is, if X is allied to Y, Z is allied to X, and your mission says for a spob of X's ally, it might only be systems controlled by Y but not Z.

      Volunteers to test, anyone?

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    • Quote

      Originally posted by Weepul 884:
      **I don't know for sure, as I've never (yet) attempted missions of this type, but could it be "spob of ally of gov't" only counts as spobs of the government directly set as an ally in the govt they have to be an ally of?

      What I mean, is for ship combat EV/O considers alliances as mutual: if X is allied to Y and Y has no set ally in it's resource (or some other), Y will be allied to X. I don't know if this works for missions, so it might not.

      **

      Well, like I said, the mission gets offered at all of the allied spobs. To use your terms:

      X has no allies set. Y and Z both have their ally fields set to X. The missions are available on spobs of both Y and Z, but the TravStel is always the same spob the player is on, regardless of its govt. affiliation.

      I can't see any solution here without using more mission resources (which I have in short supply) to create cargo runs for each of the separate govts.

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      Jon Potter
      Thank you for your cooperation. Good night.