Quote
Originally posted by Martin Turner:
**This then puts a new plug (v small - 1k or so) into the plugins folder which changes the start system. Whenever he or she is rescued after that, they appear in the revised start system. Just make sure it begins further down the alphabet than your original replacement. You can also use this to change descs on as many worlds as you want without having to mamothly change visbits.
**
As I suggested in the EV3 discussions, something like this would be great for "evolving plugins" but the need to stop the game, move plugs around, and then resume is kinda of a drag. It'd be so much better if, after a particular misn bit is set, an applescript is launched which moves the plugs around for you. You could even have an applescript that creates new plugs based on the various states in the pilot file (something I've been working on every now and then for a while now).
Alas, this probably won't be implemented in EVN. Besides, such an implementation would introduce the possibility of applescript EV viri. Sure, it moves the plugs around, but it also changes you desktop picture so something else. You see the potential problems.
Still, if enough people were so say to Matt et al "Hey, can you have it so misns can launch QT movies OR applescripts," maybe they'd implement it. I don't think it would take much to implement, and if you're woried about security, there'd be a preference box saying "Never launch applescripts".
------------------