What are EVO/3's limits when it comes to movement? If this question has been asked and answered before, well, too bad, 'cus I don't know.
It involves the range of movement of each sprite. Can they only move in that flat-planed, no-tilting fashion, or is there a third dimension? I know some of you are saying, "He just started making ships, and he's already talking about 3rd dimensions?" But I just wanna know ahead of time. I would like to be able to do that in the plug-in I make for EVO or EV3(it'll be Stargate, for those who care).
Is there a method by which movement can be changed in that fashion, through a plug-in or patch or some fine-and-dandy handy work. If there is no such method, can one be constructed? If so, how? If not, damn!!
Yes, I did try already. I increased the number of tiles to about 8x8, or 10x10, then added to the extra slots tilted pics of the models where they would normally just turn. As you may have guessed, it was a disaster. I'd rather not say what it looked like, let's just say you wouldn't fly a ship that flew like that one.
So, anyway, I've once again come up against a EVO brick wall.
Is there a way around it?
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"Sorry, a system error
occurred.
"Finder"
bus error
-restart-", MyMac
Q-Czar - A member of RA. Ramblers Anonymous