Ambrosia Garden Archive
    • Embarassing Question


      Umm, How would one make spöb types in ResEdit??

      For EV. Not EVO.

      ------------------
      It's funny how people running for president spend $60 Million for a $175,000 a year job.
      AIM-OctoberFost
      Yahoo Messenger-OctoberFost
      (url="http://"http://www.geocities.com/octoberfost")http://www.geocities.com/octoberfost(/url)

    • Make sure you have the EV templates in your plug.

      Hit command-k, to create a new resource.

      scroll down until you see spöb.

      hit enter.

      The first spob will open, hit command-i to get info, name your spob and set its id number. The id number should be higher than the last system in EV, unless you are making a tc. The syst resource refers to the spobs by these numbers.

      close the window

      and this is from the EV bible: on what all the fields mean, so get the EV bible (its in the add-ons section).

      xPos & yPos The stellar's X and Y positions in the system (0, 0) is centered
      Type Which graphic to use, from 0 to 63. These refer to the spin resources 300-363. so subtract 300 to get the number to put here.

      The next field stores the flag bits that tell EV what many of the characteristics of the stellar are. Perform an OR operation on the following flags to get the final flag value: You do know how to add up flags right?

      0x00000001 Can land/dock here
      0x00000002 Has commodity exchange
      0x00000004 Can outfit ship here
      0x00000008 Can buy ships here
      0x00000010 Stellar is a station instead of a planet
      0x00000020 Stellar is uninhabited (no traffic control)
      0x00000040 Has bar
      0x00000000 Won't trade in food
      0x10000000 Low food prices
      0x20000000 Medium food prices
      0x40000000 High food prices
      0x00000000 Won't trade in industrial goods
      0x01000000 Low industrial prices
      0x02000000 Medium industrial prices
      0x04000000 High industrial prices
      0x00000000 Won't trade in medical supplies
      0x00100000 Low medical prices
      0x00200000 Medium medical prices
      0x00400000 High medical prices
      0x00000000 Won't trade in luxury goods
      0x00010000 Low luxury prices
      0x00020000 Medium luxury prices
      0x00040000 High luxury prices
      0x00000000 Won't trade in metal
      0x00001000 Low metal prices
      0x00002000 Medium metal prices
      0x00004000 High metal prices
      0x00000000 Won't trade in equipment
      0x00000100 Low equipment prices
      0x00000200 Medium equipment prices
      0x00000400 High equipment prices

      The next field, System contains the ID number of the star system that the stellar object is in. The four flags after that tell EV what items and ships are available for purchase at this stellar:

      TechLevel What the base tech level of the stellar is. Only items and ships with TechLevels at or below this value will be available.

      SpecialTech (x3) Holds the special tech levels of this stellar. Unlike the previous field, only items and ships with exactly this TechLevel will appear here. This is useful for making low-tech worlds that also have a few high-tech items, or for flagging an item with an absurdly high TechLevel (say 15000) and then setting one of the SpecialTech fields of a particular stellar to that same value, thus making that item appear at that stellar and nowhere else.

      The next two fields contain info on the stellar's governmental affiliation:

      Govt What government controls this stellar
      -1 ignored (stellar is independent)
      128-255 ID number of the stellar's government

      MinCoolness The point on your record in the current system that you'll be denied landing clearance on this stellar.
      -1 and below You can be this evil before they shun you
      0 and up They have to like you this much before they let you land

      The next pair of fields tells EV which special landscape to show and which ambient sound to play.

      CustPicID Which custom landscape (333x271 PICT resource) to show
      -1 No custom landscape
      Anything else ID number of PICT to load instead of the standard landscape display

      CustSndID Which ambient sound to play
      -1 No ambient sound effect
      Anything else ID number of snd resource to load (must be 11kHz)

      The last two fields tell EV what kind of ships, if any, to create for the planet's defense fleet:

      DefenseDude Which type of dude to use for the defense fleet:
      -1 Ignored (no defense ships)
      128-255 ID number of the dude resource to use to determine the defense ships' characteristics

      DefCount The number of ships in the defense fleet. If you set this number to be above 1000, ships will be launched from the planet or station in waves. The last number in this field is the number of ships in each wave, and the first 3-4 numbers (minus 1 from the first digit) are the total number of ships in the planet's fleet. For example, a value of 1082 would be four waves of two ships for a total of eight. A value of 2005 would create waves of five ships each, with 100 ships total in the planet's defense fleet.

      Any questions? 🙂

      Have a nice day.

      Chamrin

    • Breathe, Charmin! Breathe! 🙂

      ------------------
      EV Haiku- by Matt Burch

      Floating chunks of rock
      Space bomb drops too soon- kaboom
      time for escape pod

    • Quote

      Originally posted by OctoberFost:
      **Umm, How would one make spöb types in ResEdit??

      For EV. Not EVO.
      **

      Uh, do you mean "spöb" or "spöb type"?

      There are major differences. 'Spöbs' are simply resources that contain information about a planet (moon, station, whatever) 'spob types' are the grpphic elements and 'spďn' resources that are used to create the visual display of a spob and are designated by a number from 0 to 63 -the 'position' or 'index' number of the 'spin' resource.. For instance, spob type 0 uses sprite pict ID#2000, mask pict ID# 2041, 'spďn' ID# 300, and landing pict ID#10000. If you have the necessary graphics, it is a fairly simple matter to assign correct ID numbers to them (EVO Formula Calc make that easy) and create a spin resource. If you are adding additional spob types to the game, the spin resource ID#s should start after the highest number already in use; if you are making all new spob types, start at ID#300.

      The process would be the same in either EV or EVO

      DUH! Forgot something in my original post, **** it!

      You will also need to create a 'spob type' text string for the comm dialogue. If you use 'STR ' resources, the first spob type ( index #0) uses 'STR ' ID# 7000. If you use a 'STR#' resource, you can copy the original and add or replace strings in the appropriate places; note that the string numbers are the spöb index number plus 1

      ------------------
      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer

      (This message has been edited by Joe Burnette (edited 08-09-2000).)

      (This message has been edited by Joe Burnette (edited 08-09-2000).)

    • Yes, I ment spöb types! I'm a semi-experienced developer, of course I know how to make spöbs!

      Thanks, Joe. I never really had to make one before, so I didn't know.

      ------------------
      It's funny how people running for president spend $60 Million for a $175,000 a year job.
      AIM-OctoberFost
      Yahoo Messenger-OctoberFost
      (url="http://"http://www.geocities.com/octoberfost")http://www.geocities.com/octoberfost(/url)

    • Quote

      Originally posted by OctoberFost:
      **Yes, I ment spöb types! I'm a semi-experienced developer, of course I know how to make spöbs!

      Thanks, Joe. I never really had to make one before, so I didn't know.
      **

      Well, now you do. You're welcome.

      Note that I have edited my previous post, I omitted the info on spob type text strings, which you will need.

      I recently finished making a full set of 64 spob types for a plug, so I am beginning to grasp the basic principles.

      ------------------
      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer

    • Quote

      Originally posted by Joe Burnette:
      **Well, now you do. You're welcome.

      Note that I have edited my previous post, I omitted the info on spob type text strings, which you will need.

      I recently finished making a full set of 64 spob types for a plug, so I am beginning to grasp the basic principles.

      **

      Spob types are actually a deceptively tricky part of a plug, because if you're a non-scientific type as I am, it's difficult to maintain continuity among all the spob classes. So you just fill in random letters like "D-type moon" or "X-Class World" and hope it's correct. 🙂

      Maybe someone out there actually knows the real classification (if such a thing exists) and could post it...

      _bomb

    • Quote

      Originally posted by _bomb:
      **Spob types are actually a deceptively tricky part of a plug, because if you're a non-scientific type as I am, it's difficult to maintain continuity among all the spob classes. So you just fill in random letters like "D-type moon" or "X-Class World" and hope it's correct.:)

      Maybe someone out there actually knows the real classification (if such a thing exists) and could post it...

      _bomb**

      Considering all the other scientific improbabilities in EV/O, I didn't consider that really important so just generally disregarded it. I used the descriptions in 'EV Objects Formulas' as a general guide. There may actually be a system for classifying planets and other objects but I am not familiar with it so I sort of made my own system and tried to apply it consistenly.

      ------------------
      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer

    • I doubt there is, unless it is based solely upon our own solar system, plus the other couple dozen planets we know about. But that would seem awfully pointless at this stage of the game. There are so few planets we know about, we can't even begin to put them into groups.

      ------------------
      "Apple does not recommend allowing an elephant to operate a Mac in any environment."

    • There is a system used by many science fiction writers, and it goes something like this:

      M-class: Earth-like
      L-class: Earth-like... mostly. Generally these are ice worlds.
      K-class: Non-toxic atmosphere. Either no life or the atmosphere is missing something humans need to breathe.

      I've seen progressively less habitable worlds named J through A, with J being a big rock in space, I being a very cold rock in space, and D through A being gas planets.

      In addition, an episode of Star Trek had a class Y planet: "Demon" class, with a really funky atmosphere, radiation, etc.

    • Nah, on Star Trek they just make it up as they go along. Along with the rest of the funny words they use.

      ------------------
      "Only two things are infinite -- the universe and
      human stupidity, and I'm not sure about the universe."
      Albert Einstein

      (This message has been edited by Sephyr (edited 08-15-2000).)

      (This message has been edited by Sephyr (edited 08-15-2000).)

    • The most unbelievable thing about Star Trek is that those little doors that open when someone walks up to them always work. That and the fact that the control consoles are just the plastic button panels off of old microwaves. 😉

      ------------------
      "Holy F***! He’s got my ass!!” - A friend of mine.

      My website.

      My Bulletin Board.

      My Email - SmashMaster18@hotmail.com

      My AIM Screen Name is “JolJvik”

    • While we're on that topic, I still want to see the episode where Captain Kirk presses that little badge thing and says "Very funny Scotty, now beam down my pants!"

      ------------------
      "Holy F***! He’s got my ass!!” - A friend of mine.

      My website.

      My Bulletin Board.

      My Email - SmashMaster18@hotmail.com

      My AIM Screen Name is “JolJvik”

    • Here's something that Andy (remember him? major contributor to F-25? wonder where he went...) sent me a long while ago; it was from some Star Trek game he had:

      There aren't all 26 of them, just 16. A lot of them are similar too.

      A. Gas Super Giant. 300-1000 times larger than Earth.
      B. Gas Giant, 10-100 Earth's mass. Both found in the outer part of solar
      systems, usually lots of moons.
      C. Earth size, thick atmosphere, huge greenhouse affect. Venus is an example
      D. " ", newly formed, molton surface
      E. " ", part molton, part actual surface, halfway between F and D
      F. " ", slightly younger than Earth, almost completely cooled
      G. " ", very hot, found very near to the local star, thick atmosphere,
      very hot
      H. 1/10 Earth size, newly formed, far from sun
      I. 1/100 Earth size, no atmosphere, dead, heavily scared and cratered planet.
      J. 1/10 Earth size, very hot, thin atmosphere, weak gravity
      K. 1/10 Earth size, weak gravity, tenuous atmosphere, water in some cases
      L. Slightly smaller than Earth, frozen atmosphere, very cold
      M. Earth
      N. Earth, only with 97% water
      S. Gas Ultra Giant, 10,000 times Earth size, largest planet possible (since
      any larger would be a star)
      T. Gas Super Giant, thick atmosphere of Hydrogen and Hydrogen compounds, both
      found in outer solar systems.

      Well, there they are. The guide wasn't too incredibly descriptive.

      ------------------
      Mike Lee (Firebird)