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Originally posted by Hippieguy:
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how the heck do you do a mission in res edit...
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With great difficulty
You create a new 'mďsn' mission resource, enter the appropriate data in the fields of the resource, write the mission descriptions and enter the dësc ID numbers in the correct places in the mission, and save the changes. The EVO Bible gives fairly good explanations of what goes in the various fields.
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... falgs, well flags what the hell are they and where the hell do they come from?
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blackhole has given a good explanation, for further info see 'EV Objects Formulas', or the 'EV/EVO Bible Annotated Edition.'
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...and a bit, if you wnat to make a mission that has a bits set how do you do that, where do you tell the comp what the bit does?
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In most basic terms, you put the number(s) of the bit(s) you want the mission to set in the 'CompBitSet' field(s). That simply tells the computer to set the bit(s) on completeion of the mission. To have any other effect, you will have to enter the mission bit number(s) somewhere else, for instance in the 'AvalBitSet' field of another mission, the 'Mission Bit' field of a ship or outfit, or the 'VisBit' field of a system.
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Joe Burnette
"I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
among all shapes, colors, sizes, and nationalities." -- Keith Laumer