After several years (four?) of playing EV (and EVO, and its plug-ins), I still haven't made a significant plug-in. Projects have come and gone, and I've participated in developing many of them, but I hope that before EV dies out or undergoes some kind of evil fate, I would finish actually creating a real plug-in - most likely a large total conversion.
The question now, however, is which engine I should develop this for. Actually, I came across this question before - when Override came out. I decided EVO was the better choice, but I waited, because EV had some tools that facilitated things that Override didn't have (Schmelta-V, Pontus's Map Tool; and no, don't tell me about the ways to get around the inconveniences). Eventually, things grew stale, and I never finished my plug-in (or got much done anyway).
Override has finally established itself. Yes, there are still some avid Escape Velocity fans who dislike Override, but I think EVO is very much alive and in good condition.
So do I start now (well, considering how busy I'll be, I probably wouldn't start until a long break from school) with Override and the tools it has, or do I risk waiting for EV3 and tools for that?
The risks involved in waiting for EV3 are depletion of the EV community (which has happened somewhat), the chance that it'll actually stay unfinished, and my own eventual disinterest.
Enough ranting by me. Suggestions, anyone?