Ambrosia Garden Archive
    • Ann: EVO Formula Calc & EVO Developer's Map 1.14b


      (url="http://"http://members.chello.se/wmb12729/ev/evocalc.html")EVO Formula Calc(/url)
      I promised I'd code it after EVO Devmap was finished, and here it is. Thanks to Joseph Burnette for reminding me.

      (url="http://"http://members.chello.se/wmb12729/ev/evomap.html")EVO Developer's Map 1.14b(/url)
      And it's also time for another update of EVO Developer's Map. Changes in version 1.14b include:

      • Zoom settings are now preserved when you switch between syst and spob editing
      • Descs will now keep their names after you edit them
      • The program will now delete its graphics when you delete a nebu, but only if they are in the plug-in
      • You can now choose to have the map color-coded after governments or tech level, as well as the standard EVO way
      • Some minor stuff

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      Pontus Ilbring

      "Fire bad! Fire BAD!"

    • Quote

      Originally posted by pontus:
      **EVO Formula Calc
      I promised I'd code it after EVO Devmap was finished, and here it is. Thanks to Joseph Burnette for reminding me.
      **

      You're welcome 🙂

      Quote

      **
      Developer's Map 1.14b
      And it's also time for another update of EVO Developer's Map. Changes in version 1.14b include...
      **

      YEEEEEEEEHAAAAAAAAAA!!!!!
      Good job, Pontus. I believe I can speak for all plug-in designers when I say THANK YOU!

      Only problem is now I no longer have an excuse for not finishing my plug.

      Now about that mission editor.... 🙂

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      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer