So far here's what we got:
CONJUROR:
WEAPON - Staff of the Archers (if you have enough magic, shoots magical arrows that deal 10-20, 25-50 or 50-100(depends on how much it costs, or how hard to finish the quest that gives it to you) at all nearby opponents. it should only cost like 1-10 magic cause every single time you attack you lose magic.)
LEVEL 1 - Dissipate (Causes an enemy to become dumb, and hit you less often)
LEVEL 1- Bless: Causes you to do maximum damage for short period of time
LEVEL 1 - Mystic Blast (Small, basic offensive spell, basically an alternative to magic arrow)
LEVEL 2- Paralize: Paralizes everything around you
LEVEL 2 - Phantom Merchant (Summons a shop where you can get a few basic food items, and sell your stuff)
LEVEL 2 - Curse (Temp, Take away speed, dexterity, and perception)
LEVEL 3 - View (Equivilent of Eagle Eye)
LEVEL 3 - Sever Seal (Essential spell, used in some quests)
LEVEL 3 - Time Slice: slows down everything around you (not including you)like RD did at the end of DiD
LEVEL 4 - Blast (First relocate/blink to a blocked tile, then cause it to become accessible (may not work very well))
LEVEL 4 - Block (Locks an enemy within a small radius)
LEVEL 5 - Summon Ice Elemental
LEVEL 5 - Summon Earth Elemental (CLASSIFIED)
LEVEL 5 - Chain Lightning: calls a lightning bolt to hit you (no damage to you)and then shoot out 5-8 bolts from you to hit all nearby enemies
LEVEL 5 - Cold Fire (VERY VERY VERY CLASSIFIED)
LEVEL 6 - Ice Storm (Throw a massive amount of IceBolts at your enemy; I may be able to pull this one off...)
LEVEL 7 - Andromeda (CLASSIFIED-TOP SECRET COLDSTONE PRIORITY)
LEVEL 7 - Armageddon (CLASSIFIED FOR NOW)
RANGER:
LEVEL 1 - Plant Seeds (Plants a seed. Stick around long enough and it grows to a random plant of ingredients)
LEVEL 2 - Absorbent Powder (Creates a powder equivalent to a conjuror's SEVER SEAL)
LEVEL 3 - Fenellys Brew (Hinders your enemy's dexterity)
LEVEL 3 - ΒPotion of Power" (It make all your stats go up by 10-20 for a period of time, but to make it you need a special book(sort of like the minotaur book) and one of the ingredients is SUPER expensive. you'll need to make the new ingredient cause the others don't cost too much, and it can go with other good potions.)
LEVEL 4 - Earthdust (VERY VERY VERY CLASSIFIED) - Equivalent of Cold Fire
SWORDSMAN:
WEAPON - Gidolan Sabre: Just a sword. Good one though.
WEAPON - Intrepid (Short Sword, Slows enemies down)
WEAPON - A weapon for swordsman that goes in the shield slot, but gives you extra attack. Cause your guys should be able to hold two swords at a time don't you think
WEAPON - Glass Sword: Check Blue Mushroom Pub. Okay, I'll tell you. This one comes from the RPG series Ultima. A glass sword will break when a hit is scored, how ever it will kill most creatures in one blow (HINT-useful at the end of DiD, carry a lot)
ARMOR - Vrianar Helm (Very strong)
ARMOR - Spiked Helm: Little Protection, but adds damage
ARMOR - Fire Shield (Powerful Shield)
SPELL - Phial of Llon'goek (Swordsman version of Sever Seal)
SPELL - Glowing Crystal (Swordsman version of Cold Fire)
SPELL - Gem of Farsight - Equivalent of View/Eagle Eye
SPELL - Flaming Oil: Held in hand, then throw bolt at enemy. One use per flask.
SPELL - Earthquake pellets: Homemade earthquakes, works on rabbits.
SPELL - Moonstone: When planted in the ground, this summons a portal. It will stay in that spot, so you can suommon the portal whenever you are there, or you can pick the stone up.
QUESTS:
If someone makes a plugin that needs map space, there is a ton of room on the screen of the Fantrima Tunnel Entrance. Only 1/3 of the space on the map is used, and you could fit a goblin town that you destroy for Fantrima, with a cave north of it where you can find a long lost mine, where gold is everywhere, but Molespiders have made a home there, so you destroy them. Also you could get a weapon from the Goblin cause, lets say, they have the Mayor of Fantrima's daughter as a hostage.
Another idea for a plugin would be a theif hidout in the woods north of Berglum(not Upper Berglum from DiD). And the Theives own one of the weapons that we have already thought up, and their leader drops it. The quest could be that theives had been robbing the blacksmith in berglum and he gives you quest, telling you that the owner of the inn at Berglum knew where their hideout was.
Someone should make a blacksmith a Dernath. It could sell new types of weapons there. But there could also be a quest for it. Like the blacksmiths hammer was stolen by theives to make Dernath easier to rob because when the gaurds need new weapons, they couldn't get it. The hammer could also be magical, which makes all the weapons made by it more powerful, which is another reason that the theives wanted it. It could have been the hammer of the Karax the OldDwarf and the Karax had given it to the blacksmith of Dernath a long time ago because he save his life, or got him special materials for the sheild that awakes the giants or something like that.
Conjourer's Spells=19
Ranger's Potions =5
Swordman's Weapons=4
Swordman's Armor =3
Swordman's Spells =6
Quests =3
,KrayzKid
Edit; grammer, and the count.
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PoG,Starcraft, WarcraftIII and EVNova are awsome games.
I M A Kid that is very Krayz. I am also very awesome, while u r not. so haha!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(This message has been edited by KrayzKid (edited 02-01-2004).)