I'm wondering which is the better way to handle velocities...
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Classic EV style in which standard thrusters have a maximum speed. Afterburners cause you to temporarily go over that limit, but the second you let off the afterburner your ship slowly accelerates down to it's top speed. I'm currently using this method, since it's easier to implement though less accurate.
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Frictional environment in which the ship encounters no friction until it surpases it's maximum speed. Once the max speed has been surpased your possible acceleration tapers off as a quadratic function of how much faster you're going over the rated speed. Once you let go of the thrusters you will accelerate back down to the ships max rated speed. Afterburners provide stronger acceleration, thus faster peek speed.
I'm tempted to stick with the first style, since it remains true to the EV/EVO form, though the second method would be cool.
Thoughts?
I've also released a new version of the engine with some very significant under the hood changes, and a few noticable changes here: (url="http://"http://www.sfu.ca/~kberg")www.sfu.ca/~kberg(/url)
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