Ok, so it's easy enough to replace the explosions that come with EVO with your own, but can you change the way EVO HANDLES the new graphic?
I have a nice detailed explosion replacement for the "Friggin' Huge!" resource. It has 30 frames arranged in a 6x5 matrix (1152 x 960 pixels, therefore each sprite is 192 x 192)
Replacement of the graphic, mask, and spin resource is straight forward, but when the game runs it seems to only play the first 8 frames, and then plays them again in reverse (just like it handles the default explosion)
Is there any way to get it to play all 30 frames, all forward and none in reverse?
Desprez