Okay, now that I've proverbally broken ground (I started coding ) I have a design level issue that needs to be resolved. So, like any great engineer, instead of making a design decision, I'll put it to a vote (Heh, if any of you out there are engineers, sorry, didn't really mean that :p)
Here are the two possibilities:
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Have a static system object type (new) that would appear in the very background behind stars and ships/systems (like nebula's etc) that wouldn't move on the screen as the player moved. Leave spobs as they are...
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Have no static background (Which is technically refered to as an underlay buffer) and instead have an extra flag for spobs which, when active, would make the spob NOT show up on the radar screen, thus creating a steller object that would move off the screen instead of remaining static on the screen.
Either way, I'll have support for nebula type objects (and there will be no silly 4 spob/system limit) what I need to know is if you guys want an underlay buffer for static images in the very background of the screen...
BTW: Apple's game sprockets are REALLY COOL !!!!!
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(This message has been edited by kberg (edited 03-23-2000).)