I was wondering if the EV engines ability to resize sprites based on the size information in the spin resource has any influence upon performance or Ram requirements? and to what extent does it effect the quality of the sprite other than the Inevitable pixelation if you increase the size.
Basicaly what I'm asking is- is it easier to use this rather than resizing sprites in Photoshop like i'm doing at the moment?
Sorry about the cheesy title I couldn't help myself :eek:
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#Stormbringer#
"some would say that
it possesed both a mind
and a will. others will
claim it to be a demon in
disguise. some believe it
composed of the vestigal
souls of all damned
mortals trapped
within."
[mailto:jr.watkins@virgin.
net](http://mailto:jr.watkins@virgin.<br />
net)jr.watkins@virgin.
net