Ambrosia Garden Archive
    • EVO update info


      I was wondering if anybody had any information on the proposed update 1.0.2
      what new features for plug in designers does it contain?
      Marines- do thease increase your chance of capturing ships?
      when is it likely to be released?
      will it require new templates for resources?
      Is Matt Burch working on it or is it a third party project?
      where can i find info about it?

      sorry about all the questions but any information would be apprecciated
      thanks

      ------------------
      #Stormbringer#
      "some would say that
      it possesed both a mind
      and a will. others will
      claim it to be a demon in
      disguise. some believe it
      composed of the vestigal
      souls of all damned
      mortals trapped
      within."

      [mailto:jr.watkins@virgin.
      net](http://mailto:jr.watkins@virgin.<br />
      net)jr.watkins@virgin.
      net

    • EVO 1.0.2 is 100% pure Matt Burch. You're right about Marines - but they'll just be a new outfit type - no templates needed. For news, click on the News button at the top of the webboard, then click Upcoming, then click on EVO 1.0.2

      ------------------
      " The Zaphod Beeblebrox?"

      "No, just a Zaphod Beeblebrox; didn't you hear I come in six-packs?"
      -The Hitchhiker's Guide to the Galaxy

    • Quote

      ColdFusion wrote:
      **EVO 1.0.2 is 100% pure Matt Burch. You're right about Marines - but they'll just be a new outfit type - no templates needed.
      **

      Will it just require a new flag in the outfit type box?
      Also is there any other features like this I.e new outfits wepon types etc?
      + what are the Plug ins are being developed for use with it?

      ------------------
      #Stormbringer#
      "some would say that
      it possesed both a mind
      and a will. others will
      claim it to be a demon in
      disguise. some believe it
      composed of the vestigal
      souls of all damned
      mortals trapped
      within."

      [mailto:jr.watkins@virgin.
      net](http://mailto:jr.watkins@virgin.<br />
      net)jr.watkins@virgin.
      net

    • Well, let's see. Straight from Matt Burch's keyboard - info on the update (from Ambrosia's news/upcoming page):

      EVO 1.0.2 status:
      -----------------
      Things implemented or fixed:
      Fixed a bug that was causing turrets to be somewhat inaccurate
      Fixed the start-disabled flag in the govt resources so it works again
      Added the capability for AI ships to use afterburners
      Added a "Marines" outfit type for plugin developers to use
      AI ships can perform slightly more complex combat maneuvers
      Known issues being addressed:
      Implement a reverse-target-cycling key for convienence (shift + target key)
      New AI is confused by rearward attacks
      Beam weapons fire wrong direction (should be fixed now - testing)
      Can't use flët ID > 128
      Mysterious or unreproducable problems to look at:
      Some plugins mysteriously take more memory?
      Some players can't hyperspace?
      Game crashes when recalling fighters?
      Game crashes when boarding a ship?

      That enough for you?

      ------------------
      " The Zaphod Beeblebrox?"

      "No, just a Zaphod Beeblebrox; didn't you hear I come in six-packs?"
      -The Hitchhiker's Guide to the Galaxy