And as you are reading this, you are probably wondering what that is. Well yesterday I posted about the new standalone game called "EVO: Onward to Sol". Well, I am still making that, but everythings gotton a little more complicated. First of all, the EVO-CE is the "Escape Velocity Override- Choices Engine". The EVO-CE will be what powers "Onward to Sol" as well as any other games produced by me that use the EVO-CE. The EVO-CE is basicly just the name for the structure of the program that the mission programs, like "Onward to Sol", use. Contrary to what I said on my last post, "Onward to Sol" will not be release this weekend, nor next weekend, nor the weekend after that. Why? Because I've decided to develop the EVO-CE into a full-fledged game engine that will be very fun and also very expandable.
Anyway, that's a little update. The website will be up today, and I will post again when it is. The website will have more indepth information about the EVO-CE and "Onward to Sol".
Oh, another little note. "Onward to Sol" (if you want information about it's plot, go to my post about it a little ways down the board) is an introductory game that uses the EVO-CE. This means that all games produced after it using the EVO-CE will not only place you in a better ship then a Krait, but each game that follows the next will work in tandom with the others. Meaning the game never stops, once another game using the EVO-CE is release, it leads into the other.
That may seem confusing, but as I said, the website will be up today with more detailed info. The website will also have a screen shot of how the interface for "Onward to Sol" looks right now, and it will have an explaination of features I will add slowly to the EVO-CE as time goes on, including the capability for developers to make their own plugs for the engine. Anyway, that's another story.
Any questions or comments can be replied to this message with.
-Lobster
EVO-CE Developer