QUOTE (`___ďż˝ @ Aug 14 2008, 10:00 AM) <{POST_SNAPBACK}>
In Nova, every planet is inhabited with humans (what the), every major string results in unification (boring) and its just, well, boring. Not one mission string in Override can be compared to another, that is swell..
I was disappointed by the way so many plot elements in Nova are recycled; you join a completely different faction, and in several cases you can still end up flying the same missions, and fighting the same battles. Several key people and events turn out differently, depending on who you choose to be. It's clever; like an elaborate choose-your-own-adventure story, but ultimately it fragmented the community. Discussions about Nova are invariably centred upon how to progress through a mission, almost as if one is working through a pennance. Discussions about Override have looked into the politics, demographics, technology etc. of each of the races... because although the player can affect outcomes, the races and governments themselves are consistent for all players' experiences. This is much better storytelling, and makes for a better player community, sharing common experiences.
You may not approve of the 'humans-only universe' (or nearly so) that we see in Nova, but several highly successful space operas feature only one intelligent (or spacefaring) species. Dune, for example. Or David Weber's Honor Harrington stuff. At least Nova's fragmented game culture offered some cultures and mission strings that were different from the two games that had gone before. We'd already had the 'empire versus rebels' theme and the 'human civillisation on the defensive' thing...
I love Override dearly. Happy memories; and I've played it through more times than any other variant. But Nova offers me the Pirate Valkyrie Mk IV... Hmm... decisions, decisions.