Ambrosia Garden Archive
    • Does completing human renegades cut you out of Voinian storyline?


      Can't finish the Voinian string

      So basically I was wondering if completing the Human renegade storyline will cut you out of completing the Voinian storyline

      I had started the Voinian storyline, done a few cargo missions and whatnot, then I started to browse the universe. This led to the human renegades, but now I can't seem to get back into the Voinian string.

      After completing the renegades, basically everyone hated me. But after some tedious work (shooting on UE vessels), all the Voinian worlds love me again :heythere: , hehe.

      But the only missions I seem to get is defend from UE attack, or go and destroy a fleet that is building up

      Playing Override as a EV Nova plugin, no other plugs installed.

      ---

      EV Nova pilot data dump

      Output on 4/15/2012 at 11:43 AM

      Game version: 1.0.6

      Plugins loaded:

      Pilot name: Oxvon
      Pilot nickname: Oxvon
      Pilot gender: male
      Strict play: no
      Seen intro screen: yes
      Ship name: cka
      Ship type: Crescent Warship (151)
      Current system: Voinia (203)
      Legal status: 437 (in system 203)
      Game date: 6/5/2153
      Fuel: 700.00
      Cash: 4728798
      Kills: 27630

      Current cargo:
      none

      Active missions:
      none

      Mission bits currently set:
      b3
      b15
      b100
      b125
      b134
      b187
      b188
      b189
      b190
      b191

      Escorts:
      Igazra (154) - captured
      Igazra (154) - captured
      Igazra (154) - captured
      Igazra (154) - captured
      Igazra (154) - captured
      Igazra (154) - captured

      Items currently owned:
      1 Rocket Launcher (130)
      17 Rocket (131)
      1 Dospect Armour (140)
      2 External Fuel Tank (153)
      1 Afterburner (157)
      1 Sensor Upgrade (160)
      4 Phase Turret (164)
      2 Fuel Scoop (168)
      1 Thrust Upgrade (179)
      4 Shield Enhancer (180)
      1 Engine Upgrade (183)
      1 RCS Upgrade (191)
      1 Tractor Beam (195)

      Stellars currently dominated:
      none

      Stellars currently destroyed:
      none

      Active ranks:
      none

      Active disasters:
      A supply shortfall (158) on Huron (170) - 0 days left
      Extreme boredom (159) on Gorky (189) - 9 days left
      Renegade extortion (160) on Iothe Prime (184) - 0 days left
      An excessive renegade incursion (161) on Gribn (181) - 0 days left
      An excessive renegade incursion (162) on Thehir (180) - 0 days left
      The tourist season (163) on New Rome (158) - 0 days left
      A new influx of colonists (164) on Molos (157) - 0 days left
      A new outbreak of plague (165) on New Calcutta (154) - 0 days left
      An efficiency drive (166) on New Tokyo (153) - 0 days left
      A logistical problem (167) on Knox (148) - 0 days left
      A major pollution scare (168) on Earth (128) - 0 days left
      A strike by monks (170) on Omm (183) - 0 days left
      A mining accident (173) on Telnan (152) - 0 days left
      The discovery of a new vein of ore (175) on New Riga (134) - 0 days left
      A bumper harvest (176) on First Centauri (129) - 28 days left
      A Voinian offensive (177) on Outpost Alpha (136) - 0 days left
      A Voinian offensive (178) on Outpost Gamma (138) - 0 days left
      A Voinian offensive (179) on Outpost Theta (143) - 0 days left

      Active cron events:
      none

      - end of log -

      ---

    • Think I figured it out!

      Went to Denlon in the Fridion system, and the Voinians gave more missions.

      Thanks for reading though :laugh: , guess it doesn't cut you out of the mission :laugh:

    • Good stuff. EVO, for all of its awesomeness, did have a bit of a habit of leaving the player hanging in mission strings. From memory (has been too long) the Voinian string early on is indeed all about cargo deliveries and then suddenly something more exciting. It's hard to figure what it is based on, as you don't really up your legal status through deliveries, and I don't think it is location dependent, just probability based - does anyone have such info to hand?

      The last time I tried a playthrough, last year, not so bad :), I couldn't for the life of me get the first mission for the human renegades - tried so many times that it really put me off playing further. I mean that was okay back in the day but I'm so much more attuned to instant gratification now lol. And the same goes for the UE cruiser string - but that -always- did play hard to get! Last time I couldn't even get it through my tried and true method (visiting New Taranto right after rescuing the scoutship crew) ... again, I got put off. It must be about time to try again though!

    • I always liked to delay the final Paaren Station mission so I could bring 4 UE Carriers and Destroyers wherever I went.

      It was amazing how devastating those ships could be in any battle against Voinians or Renegades. My last "Destroy the Dreadnought" run, I took a "destroy a Voinian supply convoy" mission and the Paaren station escorts, so we ended up with a melee of 12 UE Destroyers + 2 UE Carriers vs. The Dreadnought + 2 Frigates + 4 Supply Ships. Fight was over before I even reached it.

      It's equally amazing how fast the UE ships get obliterated in the Crescent; those missions are the game's real hard mode.

    • @martinz, on 15 April 2012 - 10:33 PM, said in Does completing human renegades cut you out of Voinian storyline?:

      The last time I tried a playthrough, last year, not so bad :), I couldn't for the life of me get the first mission for the human renegades - tried so many times that it really put me off playing further.

      You did make sure you had a negative legal status on Iothe Prime, right?

    • @qaanol, on 16 April 2012 - 12:24 PM, said in Does completing human renegades cut you out of Voinian storyline?:

      You did make sure you had a negative legal status on Iothe Prime, right?

      Yep, always fun to hang around blowing up their militia ships :).

      @Lizard - agreed that was a nice "feature" in the game. Hardmode - yes indeed, I believe Destroy The Rock was one of the toughest in terms of sheer enemy firepower. Even harder crew-of-one style. Definitely been too long lol.

    • @martinz, on 24 April 2012 - 07:28 AM, said in Does completing human renegades cut you out of Voinian storyline?:

      I believe Destroy The Rock was one of the toughest in terms of sheer enemy firepower. Even harder crew-of-one style. Definitely been too long lol.

      As long as you had enough cash to bribe the Crescent Fighters, then you could Monty Python the Crescent Warships even in a shuttle.

    • @qaanol, on 24 April 2012 - 04:36 PM, said in Does completing human renegades cut you out of Voinian storyline?:

      As long as you had enough cash to bribe the Crescent Fighters, then you could Monty Python the Crescent Warships even in a shuttle.

      Wow ... I never thought to try bribing them ... too busy killing them :D.

      Instead I did cloak and run like hell. I forget if I ever managed the mission in a Krait for crew-of-one - the answer is probably around here somewhere....