QUOTE (David Arthur @ Apr 30 2010, 10:29 AM) <{POST_SNAPBACK}>
The only problem with this explanation is that the limitation wasn't introduced until EV Override 's 1.0.2 update, which perhaps increases the feeling that it's somehow 'unfair'. I agree that it's a perfectly legitimate game mechanic, but I at least can't say for sure whether or not it was Peter Cartwright's decision.
[QUOTE (pac @ Jan 1 2007, 04:48 AM) <{POST_SNAPBACK}>This was a result of my reaction to what always ended up happening in EV (Classic). As you may or may not remember, in EV, when you got your Kestrel/Rebel Destroyer/other end-game ship, the optimum option was to just pack it full of primary weapons - max out the guns and the turrets. Missiles and things didn't get a look in. The only secondaries I, for one, would use would be the special mission beam weapons (if I had them) and the Javelin Rockets (whose ammo had no mass, and was pretty cheap). (Oh, and fighters, especially Lightnings as then you get the benefit of a few secondary weapons without having to find room for them yourself or purchase their ammo.)So, much of the weapon/outfit design in Override is based around trying to make secondary weapons desirable. One element of this was to limit how many any one ship could mount. I decided to do this by making it impossible to fill up with both guns and turrets (after all, at the time at least, the AI couldn't fire both its guns and its turrets - if it was given them. It could only fire one type of weapon at once! Why should the player be able to get around this and automatically outgun every ship he met?).Now, I could have done this by setting the mounts on warships to, say, zero guns and <however many> turrets (and the opposite on fighters). But then I would have to decide, in advance, whether each ship was a 'turrets ship' or a 'guns ship'. However, there are some ships (say, the Arada) which should be able to go either way, for guns or turrets. And if you really want to fill your cruiser with guns, I don't mind - I just don't want you to have the turrets too! So I ended up with the work-around you know.Of course, whether I succeeded in making secondary weapons important (to most players) is another matter. I think some of them are in some cases (eg, fighting the Voinians without rockets is not to be attempted unless you have plenty of time on your hands) but it probably could still be better. For instance, ammo is probably still too expensive, and many secondary weapons are probably still too big.](http://www.ambrosiasw.com/forums/index.php?s=&showtopic=108951&view=findpost&p=1672884)