Glory.
The Flagship Unification, last of the Huron ships in the system, shuddered violently as it took another hunter missile blow, and then successfully entered hyperspace.
---
The lights on the bridge of the Morpheus faded away as the combat situation in the system ended. Zachary Corridon sat back in his chair, a rather plush deluxe model that was specially constructed for him due to his incredible achievements. The crewmembers, who had been tense, almost edgy, during the battle, relaxed, as the final Huron ship left the system.
Well, well have to give chase to them. Set up a fleet-wide course for the Huron system. First, though, lets dock on the relatively untouched moon of New Taranto, and get the ships of the fleet brought up to Earth standards; Command informed me that some research would probably be complete by the time the mission here was complete.
---
OOC: This pretty much concludes it for now. An extension of this post will be done sometime today (although it is almost 3 AM as I write this). It will have the extra stuff, as usual, and will continue the stuff that was being done today. Consider this an update.
-----Huron Rebellion Fleet And Construction*----
Liberty Force
3 U.E. Carriers
5 U.E. Destroyers
30 U.E. Fighters (Launched)
200 Freight-Couriers
5 Scoutships
Location: Huron
- No new ships will be built unless the Rebellion takes a U.E. planet capable of building ships.
------United Earth Fleet and Construction*
312 Carriers
1,247 Destroyers
1,063 U.E. Fighters
522 Swordfish Fighter-Bombers
300 Freight Couriers
95 Scoutships
700 mines
Per Day: 9 Carriers, 33 Destroyers, 35 Fighters, 15 Swordfish Fighter-Bombers
Earth: 4 Carriers, 10 Destroyers, 15 Fighters, 5 Swordfish Fighter-Bombers
New Taranto: 2 Carriers, 13 Destroyers, 15 Fighters, 5 Swordfish Fighter-Bombers
Paaren: 3 Carriers, 10 Destroyers, 5 Fighters, 5 Swordfish Fighter-Bombers
*These numbers are outdated; Ill get to upgrading them later.
United Earth Force Locations:
Voina Liberation Front
93 Carriers
359 Destroyers
555 Fighters
490 Fighters (Launched)
Location: Talii
Defense Fleets:
Verril Fleet
30 U.E. Carriers
82 U.E. Destroyers
11 U.E. Fighters <31>
114 Swordfish Fighter-Bombers
(Twenty of the U.E. Fighters are patrolling Yandros and the surrounding systems, and, like Carnotaurs old Patrol Interceptors, will stay where they can jump and only take scans of the enemy fleets)
Centauri Fleet
30 U.E. Carriers
75 U.E. Destroyers
60 U.E. Fighters
2 Swordfish Fighter-Bombers
Eltor/Sol Defensive Fleet
76 U.E. Carriers
384 U.E. Destroyers
210 U.E. Fighters
210 Swordfish Fighter-Bombers
Attack Force Alpha
99 Carriers
363 Destroyers
335 U.E. Fighters
215 Swordfish Fighter-Bombers
Location: Sol
Sol Defenses:
Earth Station (six blaze turrets, three hunter missile launchers, fifty hunter missiles, 1200/1200 protection; pre-equipped with above stuff)
Centauri Defenses:
Centauri Station (six blaze turrets, three hunter missile launchers, fifty hunter missiles, 1200/1200 protection; pre-equipped with above stuff)
700 space mines
---NEW PROJECTS---
U.E. Fighter Upgrade. Will name the U.E. Fighter U.E. Interceptor, and will modify it to have the following stats:
Shields: 195
Armor: 50
Speed: 400 (Assuming that the Fusion Reactor increased the speed by 50)
Accel: 720
Manuever: 180 deg/sec
Fuel: 4 jumps
Shield Recharge: 3.12 points per second
Cargo: 1 tons
Space: 2 tons
MaxGuns/Turrets: 5/0
Mass: 10 tons
Length: 8 meters
Crew: 1
Weapons:
5 Blaze Cannons
1 Predator Missile Launcher + 6 Predator Missiles
Refit. ETA: 7 days.
ADUs, or Adapative Defense Units. They can mount limited-use (due to lack of ammo) dual missile launchers, limited-power turrets...maybe even a small fighter rack. (Although it is worth stating that the fighters in question can only be reloaded once or twice, and that they cannot be repaired in the racks.) They're like Grundy's drones, only much tougher and generally only for system defense, due to their immobility. ETA: Eight days. Must be built for use, like normal ships. 600 shielding, 300 armour.
---PROJECTS---
Earth Station overhaul. This will open up an area for the new Emalghan telescope. It will also replace the hunter weapons with predators, and it will, when the blaze modification is complete, replace the existing weapons with them. It will undergo various other modifications. A specialized Emalgha command pod will also be added onto the station, as well as an overhaul of the existing command bridge. The existing heavy fission reactor will replaced with a specialized quad fusion reactor that will put out 2.5 times as much output, enabling it to take the strain of the telescope and the various other upgrades.
New Stats:
Earth Station (ten blaze turrets, four railgun turrets, five Predator missile launchers, one hundred Predator missiles, 2100/1600 protection, two Swordfish Bays with six Swordfish Fighter-Bombers, three Fighter bays with fifteen U.E. Fighters)
ETA: Six days.
---FINISHED PROJECTS---
Blaze Reactor Implementation. This will improve the firepower of the standard United Earth military blaze weapons by 5%(which is basically nothing) and will increase the firing rate by 30%. Blaze weapons, under this plan, mount specialized reactors for each weapon enabling them to shoot without relying on the space craft. ETA: Finished.
Emalgha Jumpgate Module Construction. With the approval of the Emalgha government, a package will be sent over with the materials required for jumpgate construction and with the codes that will provide them access to the existing jumpgates. ETA: Finished.