Thoughts and Ramblings
I recently finished the Azdgari string in EV Override, and I've found the Azdgari culture in general very interesting, although I'd like more data on it. Well, a good creative person makes their own data! So I sat down to think about the Azdgari.
First, what we know;
They're a nomadic culture.
They obtain most of their resources from raiding other cultures.
They don't use industrial manufacturing techniques!
They believe in Speed Above All Things.
They're cheerful, if not a little crazy.
Why they're nomadic may be lost in the depths of time - but in the Strand War, it's clearly a lot safer for the civilian populace to be mobile. The Zidagar turned the Azdgari homeworld into a toxic mess, but the Azdgari had already left. Gadzair, possibly the homeworld of the Strand race, was pretty much destroyed some long time earlier.
This causes in part the second two points. If they're nomadic, it's harder to have fixed resource extraction points, and harder to mobilise a significant workforce to form an industrial factory line (and why would they want to? Where's the fun in doing the same thing all day every day?)
Since cottage industry means that every ship they make is going to be somewhat unique, their ships will be somewhat harder to repair - modular parts would be hard to install, after all. This may be one reason why Azdgari ships are designed more to avoid damage than to absorb it.
Azdgari mining industry would probably be more likely to consist of mobile asteroid miners than anything planetside, and they could also have mobile "craft ships" where things can be manufactured while avoiding enemy attack. And they definitely need some kind of bulk freighter, for evacuating personell - remember those "evacuate personell from <travelstel>" missions? They do it a lot, and they can hardly rely on the Miranu or people who don't fly Azdaras all the time (this could also double as a transport for ground troops - those raids on enemy worlds need ground support too!).
What are your thoughts on the Azdgari?