Ambrosia Garden Archive
    • Mission Bits


      need some help

      I'm making a plug to add a new govt and a few new systems. When I make the missions I keep seeing this Mission Bit things and I don't know what they are. What numbers do I put in those? Explaination?

    • When you complete a mission it sets or clears a mission bit. For example: You complete a mission for the Zidagar in their string which sets a bit which allows you to get the next mission which requires that bit be set. Here's a bit better of an idea.

      You do mission #134 which sets bit 45
      Mission #135 requires bit 45 to be set so the mission is available and sets bits 86 and 98 when completed
      Mission #136 requires bit 86 to be set so the mission is availabe and bit 98 being set activates a new düde resource to appear.

      There's tons more info in the EVO Bible.

    • Visit the EV Developer's Corner on the Ambrosia Web Board. There are all sorts of useful ideas, tips and hints. There is also a lsit of people who will help beta test. Also Check Bomb's Plugin Guide. And Martin Turner has one also, but I can't remember the name. Good luck!