Ambrosia Garden Archive
    • I know that I have not posted for a while but...
      I think that each RTD should be equal to 7 days it is a little more manageable, how did you come up with six days Solel? (Sorry that sounds a little offensive but it wasn't meant to be). If you say (addressed to no one in particular) you cannot earn money without posting every day I will simply say that some of us here (hopefully all) have lives and wish to do other important things. Webstories that require posting every day are usually bland or crazy.

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      Are we sad because it rains or does it rain because we are sad?

    • Those points will be brought up, Xenocide. And I agree with you on posting every single day. I say Type everyday when you can until Saturday, then post it.

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    • Quote

      Originally posted by Solel:
      **
      Oh, and another thing. REDchigh, please stop doing things unilaterally here. We both are moderators, and I would appreciate it if you would consult on things such as rules with me before you post them like that. Most of them are good, but some need some tweaking. More on this later...
      **

      Can't we converse on this topic since we never seem to be online at the same time? Post any complaints here if you don't mind, I promise, Im more open-minded than I seem. I more than welcome your ideas. I dont mean to be Unilateral, I just want this story to get started, and think it would be faster if we did this here instead of waiting for fate to pull us online at the same time. Oh, and don't say anything about an insane life.
      The construction points will be edited...

      Whats that about Arykrek? (sorry thats the only system I have trouble spelling). If your talking about the NT renegades... I'll be controlling North Tip station and The Rock. (And relatively soon into it all the independant planets near there.)

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      "And as the Darkness descends, do you follow the light, or embrace the darkness?"
      ~Diane Kinsman
      (little known philosopher, early 21st century)
      Proud Member of the (url="http://"http://www.roostermac.net/cgi-bin/ikonboard/ikonboard.cgi")Webstory Developer's Commune(/url)

    • Accidental post EDIT.

      (This message has been edited by Xenocide (edited 03-27-2003).)

    • Okay, good. REDchigh, you basically answered my request perfectly. 😄 Thanks. I fully agree that we should correspond OOC on the webboard. So here is my answer to your question about Akrayhek.

      The bit on Akrayhek, which is the homesystem of my government, the Kayans, was just meant as a bit of background knowledge that I felt needed to be posted. It included in it my basic proposal on how I think total shipyard production, at least initially, should work:

      You take 10% of your initial fleet count, and that's what you build every RTD. Every government should specify planets or systems that are the main shipyards, but overall their total shipyard production per RTD is 10% of the initial count unless otherwise modified. For example, my government, the Alliance of Akrayhek, has the following initial fleet count:

      5 Laziras
      25 Aradas
      40 Crescent Fighters

      My ship construction per RTD will be 0.5 Laziras (or one every 2 days), 3 Aradas (I rounded up, but I'm sure this is reasonable, considering.), and 4 Crescent Fighters per RTD.

      I hope that helped start off the tone for our cowebstorymoderationship. (Whee for long words that we make up! :D)

      Regards,
      Solel

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      All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
      —J. R. R. Tolkien
      (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")The Search Feature(/url)

    • Well, I'm not quite sure on what is expected of me at this point, so in a style typical to me, I'll go off on a rant providing some background on the social, economical and generally anything-ical status of the Igadzra.

      Defining what is commonly referred to by outsiders as "the Igadzra" is no mean task. Quite obviously, there is the Igadzra species, ultimately a mutation of the Gadzair said to have occured due to their migration to the world of Igadzra and the effects the planet's atmosphere had. This species is not far removed from the Gadzair, and close enough to the Azdgari and Zidagar, other such evolutional offsprings, that were a typical example of each of these four races placed one next to the other, an observer who belonged to none of these species could quite easily pick out distinct similarities (of course, mentioning this similarity to the vast majority of individuals belonging to any of the three remaining species is an exercise in self annihilation.) Notable differences in the Igadzra people include their resistance to alien substances and bacteria, their lengthened life span, their high proportion of psychologically dysfunctional and psychopathic individuals within their population (a common Igadzra phrase thus being; "If one person attests they are being stalked, they are insane. If two people attest it, an insane person is stalking them") and their natural dependency towards coping with long days (due to which Igadzran inhabitants of Innor, with its four hour day, find life confusing enough that many of them retire from engineering and ship construction occupations to become wandering philosophers trying futilely to break "the Igadzra" out of eight thousand years of unified and incontrovertible atheism.)

      When outsiders refer to "the Igadzra", however, they refer not only to the species, but what they believe must exist supporting it, a united government, one single nation. What they are thus quite surprised to find, is that this is not the case. The Igadzra worlds are Igadzra in that they are populated with peoples of that race, but there is no governing body. Mostly, individual regions govern themselves, from distinctly tribal systems to corrupt, quasi-democratic nations. Socialisms and communisms, anarchies and tyrannies, are all present in some form of another (usually numerous forms) across the worlds labelled by ignorant outsiders as "the Igadzra." With the Zidagar and the Azdgari both posing continuous threats to this chaotic mass of self-interested individuals, it's almost surprising that the Igadzra have not been conquered. What is often not taken into account, and often not quite understood by any except an Igadzran, is that it is not necessary to have one main governing body to have a powerful economy, an organised (at least as far as is necessary) military and a massive number of scientific research facilities spread across their worlds.

      The Innirian Military Assembly has been around, in the eyes of most Igadzrans, forever. A number of the more powerful dictators of regions across Igadzra, Innor, Threefrog and Mark met at what is now considered (by tradition and population size) the capital of Innor, Vora Demais to consider the threat of outsiders. Were it not for the threat being quite real, the meeting would likely have resulted as meetings between most Igadzra regions do, that is to say, absolutely nothing was agreed upon. As it happened, the thirty seven dictators formed what was to become the Innirian Military Assembly (although the name did not take effect for over two hundred years, due to disputes in "Innirian" being presented as the most important world in the alliance.) Resources and wealth produced by these regions were used in the construction of the first multi-regional star port on Innor, and the second, and the third. It was this alliance which eventually, over hundreds of years, resulted in Innor gaining the title of "world with the largest shipbuilding capacity in the known galaxy." Star ports were also constructed on Mark, Igadzra and Threefrog. As the threat increased, and the loose alliance of regions begun to struggle to hold back invaders, more regions began to join the alliance, until eventually every region that had any significant economic capacity was involved in it.

      The situation, as it currently stands, is that the IMA has separated itself from the regions that gave it birth. Regions that meet a certain level of economic power are taxed by the IMA, and this funding provides the entire Igadzra people with protection from outside invaders. Nineteen in every twenty star ports across "Igadzra space" are owned and controlled by the IMA, whether they are used for military purposes or otherwise. The Igadzra social structure is best described as feudalistic on a huge scale, although the IMA has little influence on how individual regions treat their citizens (nor does it care.) While the majority of Igadzra belong to regions too small to be taxed, or do not live in large enough groups to be referred to as "regions" at all, the entire economic power of the Igadzra species is ultimately united behind the IMA. There are, of course, other alliances within this mass, although they are mostly political, and the Innirian Military Assembly having no political interests, they do not involve themselves with them. Providing, of course, these alliances do not attempt to declare independance from the Assembly's war tax. That goes without saying.

      Well, that's as much as you get for now. More detail about the IMA, the numerous divisions among it, and some of my more important characters will come at a later date, and anything else that is necessary.

    • Varuna, you are hereby dubbed The Newbie that Blew Everyone Away in One Post.

      Congratulations, and a most excellent job with your description of the IMA. Perhaps our peoples can work out an alliance once the story begins.

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      —ESPilot
      Take a line from any Star Wars movie. Replace certain words with 'spank':
      "The ability to destroy a planet is insignificant next to the power of the Spank."
      "Queen Amidala is young and naive; you will find spanking her not too difficult." "And what of the Jedi?" "She should never have brought them into this. Spank them immediately."

    • Here're the initial fleet counts. You got a dispute, talk to me or Red.

      Alliance of Akrayhek
      5 Laziras
      25 (Renegade) Aradas
      40 Crescent Fighters

      South Tip Renegades*
      12 Crescent Warships
      15 Laziras
      35 Renegade Aradas
      60 Crescent Fighters

      North Tip Renegades*
      16 Crescent Fighters
      25 Laziras
      45 Renegade Aradas
      80 Crecent Fighters

      Miranu
      200 Crescent Fighters (Militia)
      600 Miranu Couriers
      250 Heavy Freighters
      300 Freighters

      Zachit*
      100 Zachit Aradas
      240 Zachit Fighters

      Zidagar
      300 Zidaras
      200 Zidagar Fighters

      Azdgari
      100 Azdgari Warships
      250 Azdaras
      250 Azdgari Aradas

      Igadzra
      150 Igazras
      250 Igadzra Aradas

      Emalgha
      30 Emalgha Warships
      50 Emalgha Fighters
      20 Emalgha Freighters

      Voinians
      100 Cruisers
      200 Frigates
      100 Heavy Fighters

      United Earth
      150 Destroyers
      50 Carriers
      300 Fighters

      *All ships are assumed to behave with the same level of strategy/prowess, except those of the Zachit (better) and renegades (worse whenever it involves organisation).

      EDIT: Zidagar: +100 Fighters; Igadzra: +30 Igazras; Zachit: added fleet numbers
      The Strands should now be balanced more equally.

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      All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
      —J. R. R. Tolkien
      (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")The Search Feature(/url)

      (This message has been edited by Solel (edited 03-29-2003).)

    • Or me!

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    • Quote

      Originally posted by Solel:
      **Here're the initial fleet counts. You got a dispute, talk to me or Red.
      Azdgari
      100 Azdgari Warships
      250 Azdaras
      250 Azdgari Aradas

      Voinians
      100 Cruisers
      200 Frigates
      100 Heavy Fighters

      **

      I am personally with my ships. Since I do not control the voinians I will not contact you personally but I was wondering: What happened to voinian interceptors? Is there some rule or agreement I have not seen about his. Just thought I would ask that question.

      Varuna Posted Image very nice. Hats off to you. Posted Image

      adios

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      "Chaos is our ally, discipline our mortal foe" --Azdgari Commander
      Long live the Azdgari!

      "Rarely is the question asked: Is our children learning?"- George Shrub

    • Quote

      Originally posted by Solel:
      **Here're the initial fleet counts. You got a dispute, talk to me or Red.

      Voinians
      100 Cruisers
      200 Frigates
      100 Heavy Fighters

      **

      Umm... Why are there as many cruisers as there are Fighters? Also, I think that there are way to many cruisers.

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    • Quote

      Originally posted by Solel:
      **
      Voinians
      100 Cruisers
      200 Frigates
      100 Heavy Fighters

      United Earth
      150 Destroyers
      50 Carriers
      300 Fighters
      **

      I hate to complain, but why don't I get any Interceptors? I could also use 10-20 supply ships. Also 300 UE Fighters could take out my entire fleet as listed. (UE Fighters are exeptionally good, 4 AI can easily take on a Frigate, 6 a Cruiser.) I will also point to Gordontron's question about so few fighters

      Varuna, I salute your writing skill, and look forward to more impressive if not unbelievable posts, as well as your next novel.
      Paranoid

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      "Paranoia is Life"

    • Guy, guy, Solel, Redchigh, and I agreed on no interceptors. Each Voinian Cruiser has 3 Heavy fighters. Solel forgot to take in factor the supply ships. I will ask him to modify that. Now 100 Voinian Cruiser has 300 Heavy Fighters. Add 100 Fighters and you have 400 Fighters. Redchigh proposed 100 Voinian Cruisers, Major. Now for the Zachit, it is 100 Aradas and 240 Zachit Fighters.

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    • Sure...

      Well then as far as I can tell we are pretty much ready to start.

      (This message has been edited by Paranoid (edited 03-29-2003).)

    • I'll be posting/editting again momentarily to get some fixed ship count numbers into the list. But here was the reasoning for negating the interceptors: in the actual game, they are stated as being under development by the Voinian government, at least according to Kauthor and REDchigh.

      Therefore, if you want them, you'll need to research the design. Keep in mind, you could just develop a superior fighter that isn't necessarily the interceptor.

      Edits have been made to the ship list, for balancing purposes.

      Regards,
      Solel

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      All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.
      —J. R. R. Tolkien
      (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")The Search Feature(/url)

      (This message has been edited by Solel (edited 03-29-2003).)

    • I know we discussed how many story days per RTD(for hyperspace travel), but the decision was never finalized, at least not on this topic. What is the final decision?

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      -Everyone has a photographic memory, just not everyone has film.
      -Never underestimate the power of stupid people in large groups.
      -Great minds think alike but fools never differ.

    • That was never discussed, I recall.

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    • Quotes from higher up on this page:

      Quote

      for hyperspace timing, how many real time days would it take to jump to a system if the jump takes three game days?

      Quote

      Well, in my openion you would probobly say you jump into the next system only if you plan to have some action in that system. That would be until the other person in the system posts. If you just want to go through a line of systems, that would proobly take a RTD.

      Quote

      So I could get from my area of space to Vionian space if I intended to do nothing?
      That doesn't seem fair for people who only want to go through 3 as opposed to 15.

      Quote

      **I concur. One cannot cross the galaxy in one RTD. It's simply not doable.

      I recommend 6 game days per RTD. If you don't like this, I want to hear some proposals for RTD:GTD conversions.
      **

      Quote

      I think that each RTD should be equal to 7 days it is a little more manageable

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      -Everyone has a photographic memory, just not everyone has film.
      -Never underestimate the power of stupid people in large groups.
      -Great minds think alike but fools never differ.

      (This message has been edited by Cresent (edited 03-29-2003).)

    • One RTD being equal to seven game days is...okay. But what if two characters are having face-to-face interaction (i.e. a conversation or interrogation or some such) and one of the players is unable to respond for a day or more?

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      —ESPilot
      Take a line from any Star Wars movie. Replace certain words with 'spank':
      "The ability to destroy a planet is insignificant next to the power of the Spank."
      "Queen Amidala is young and naive; you will find spanking her not too difficult." "And what of the Jedi?" "She should never have brought them into this. Spank them immediately."

    • Excellent point, ESPilot.

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