Ambrosia Garden Archive
    • I'm stuk with MASCOT


      I have been using MASCOT for a few weeks, but I haverecently tried to create a big add on, but I can't get the conversations to come in the right place. (or at all) This is really annoying me. Any experts out therre who can help me?

      ------------------

    • Quote

      Originally posted by MDWGMalc:
      **I have been using MASCOT for a few weeks, but I haverecently tried to create a big add on, but I can't get the conversations to come in the right place. (or at all) This is really annoying me. Any experts out therre who can help me?
      **

      Go to
      (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&forum;=Ferazel+Hacking&number;=54&DaysPrune;=20&LastLogin;=")http://www.AmbrosiaS...e=20&LastLogin=(/url)

      All the experts are over there.

      ------------------

      (This message has been edited by MonsterLady (edited 04-20-2001).)

    • I don't think Ferazel's Wand needs two boards anyway.

      ------------------
      Dr. Tall says: Taller is Better

    • Quote

      Originally posted by MDWGMalc:
      **I have been using MASCOT for a few weeks, but I haverecently tried to create a big add on, but I can't get the conversations to come in the right place. (or at all) This is really annoying me. Any experts out therre who can help me?
      **

      An important thing to know is that not all objects may have conversations.
      An example are the dead habnabits.

      Do as I did all the time: Open the original level file and see how they have done it.

      ------------------
      "Let´s not bicker and argue about who killed who.
      This is supposed to be a happy occasion."

    • Quote

      Originally posted by Dr Tall:
      **I don't think Ferazel's Wand needs two boards anyway.
      **

      Ferazel's Wand doesn't have two boards. One is for Ferazel's Wand, the other is for MASCOT.

      ------------------
      -- Jeff
      "All I know is that wherever Ben goes, great software follows." -Merciless

    • According to Andrew we're all stuck with MASCOT. :mad:

      Quote

      Originally posted by Knight of NI:
      **An important thing to know is that not all objects may have conversations.
      An example are the dead habnabits.
      **

      Dead habnabits are not objects they are scenary. I just had this problem, but I think you can place a small boulder next to a scenery spirte and give the boulder a conversation number. I have not tested this yet, however.

      ------------------
      Crime? What crime?... That I killed a vile noxious insect, an old pawnbroker woman, of use to no one! ... Killing her was atonement for forty sins. ... (blood) Which all men shed, which flows and has always flowed in streams, which is split like champagne, and for which men are crowned benefactors of mankind.”
      -Crime &Punishment;