Shadows Dawning
an EVO-based interactive chronicle
Taking place in the EVO universe, from the beginning of the game, Shadows Dawning is pure EVO, and will remain so. No new space will be uncovered, no new alien species introduced, and there will most certainly be no moderator-controlled super-species who have been brought into the game to provide an "exciting epic." Shadows Dawning will not become a completely alien story after several months; it takes Peter Cartwright's universe, and rides it to a conclusion, whatever that may be. Will humanity succeed in destroying the Voinians? Which of the Strands shall reign supreme? Ultimately, who will dominate the known galaxy, through tactical and political manouevres?
However, through the suggestions of other writers (mostly just throwing suggestions at them and getting them to pick, actually, but it's nice to be able to say they suggested some things), Shadows Dawning has a vastly modified system of rules. Scientific research is no longer something to which a player assigns an Estimated Time of Completion, nor is that time measured in posts. Scientific research is slow, vague, and ultimately the moderator informs you what has been developed and when, via Breakthroughs. Besides this, the system of production (a string of horrifically long calculations only I need to try and deal with) allows for accurate production losses during raids or loss of a stellar object, as each stellar object is assigned a production amount. Normal projects, such as the development of a prototype, constructing a new outfit of some description, or refitting vessels, are all measured in posts by anyone (everyone would be asked to put the post number at the top of their post, and a project would, for example, be begun at Post #15 and end at Post #34.) Through this, not having much time to spare makes no difference: if you don't, you can create a project queue, and then only post for battle, if you wish.
The most important factor is that Shadows Dawning, like almost every story starting up now (Kim's Frozen Heart-based story, and the Levo Spaceport RPG), is based around character development and story writing - for example, the UE-Voinian conflict is already sketched out to suit the idea's of both writers.
But, I'll stop myself ranting now - I've given the general idea, I'll email the specifics to anyone I haven't ranted at enough on AIM. I'm not sure what is happening with the Frozen Heart story, and I was hoping that it'd work out. There shouldn't be a problem running both together, though.
The positions taken are as follows:
United Earth: Vice Admiral Ipvicus
Voinian: SilverDragon
Emalgha: RMA
Miranu: None *
Zachit: None **
Igadzra: Thunder
Zidagar: specops
Azdgari: asriel
The Rock Renegades: BattleDoctor
Mavs Renegades: Grunadulater
- The last I heard from Redchigh, his computer was down. I can't say it's likely he'll be available to play Miranu, as he'd earlier said.
** Carnotaur was going to play as Zachit, but he later decided not to (to save his embarrassment, I won't say why...BattleDoctor)
Kim, Shade, Admiral Benden; are any of you available?
If anyone has any questions, please ask. A lot of rules that might have been normal in a web-story are different here, so I'd like to avoid misunderstandings if I can.
(This message has been edited by SilverDragon (edited 08-12-2002).)