Ambrosia Garden Archive
    • Given a 5 second stretch, and asuming that every shot would hit - what would do more damage to a shielded vessel? Phase or Neutron?

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      "You will find that your device is highly non-functional...." - Bad Guy
      (url="http://"http://www.shrout1.freewebsites.com")My Webpage!(/url)

    • Neutron turrets, as long as you have more than one; one fires too slowly to be of any use.

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      You would have to be ignorant, derranged, demented, or dead to turn down the oppurtunity to fly an Azdara.
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    • Quote

      Originally posted by Blackdog:
      **While this is technically true, phase shots move faster, (as you said) giving phase a longer effective range than neutrons.

      **

      Incorrect. That calculation was considered in the mentioned range (count multiplied by speed). Neutron still has a longer range. The exception is on the Igazra and possibly Lazira, it appears, but I believe that has to do with turret offsets and does not relate to the weapon.

      Blackdog, you didn't really expect me to slip up like that, did you?

      Quote

      Originally posted by Borb 2:
      HA Neutron is beter yesssssss.

      I'd still use phase, to be honest, despite all that. It's a question of style - which is why I play in some odd ships.

      Quote

      Originally posted by Shrout1:
      **Yes, but, if you look at reload times plus a mass to damage ratio I think that you would find Phase has better punch (on shields) per ton of turret than Neutron. And, unless you're doing the UE string, the Prey ships in UE space (Helian, Turncoat) all have low enough armor that Phase can take them out. Ships actually worth plundering are in the crescent and then it's phase all the way. The only vonian ships worth plundering are supply ships and only if you have the capacity for all that cargo.

      I wonder how an armored, fully expanded and weaponized Miranu Heavy freighter would fare against Vonian supply ships...**

      Reload times was already considered into the equation. A pure mass to damage ratio isn't fair due to the max. turret slot system.

      Quote

      Given a 5 second stretch, and asuming that every shot would hit - what would do more damage to a shielded vessel? Phase or Neutron?

      Over five seconds, assuming that every shot hit, one phase turret would deal 11.875 damage.

      Over five seconds, assuming that every shot hit, one neutron turret would deal 19.2 damage.

      Now, so I've made this clear. Reload times have been considered in calculations. Calculations between energy/mass to shield/armour have been considered. Everything except the impossible to calculate "shield/armour usage" figure and an equally impossible calculation for accuracy has been considered.

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      -Lyat Esponer Corsair

    • Quote

      Originally posted by Shrout1:
      **Given a 5 second stretch, and asuming that every shot would hit - what would do more damage to a shielded vessel? Phase or Neutron?

      **

      Oh, and just so you know, I don't support neutron overp hase. I like my duelbeam in SH. 5 seconds, 100% accuracy...

      ...843.75 damage.

      And the x1.5 advantage beams have that I proved already. 🙂

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      -Lyat Esponer Corsair

      (This message has been edited by SilverDragon (edited 07-24-2002).)

    • The main problem I found in neutron turrets was their high mass.

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      You would have to be ignorant, derranged, demented, or dead to turn down the oppurtunity to fly an Azdara.
      (url="http://"http://saberstudios.evula.net/") Saber Studios (/url)-Your source for original EV/O/N graphics.
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    • Quote

      Originally posted by Azdara Ace:
      **The main problem I found in neutron turrets was their high mass.

      **

      Yes, I noticed that myself. Don't fall into the trap of thinking the cannon is crap, though - it has the turret's reload, so it's twice as good as a standard cannon.

      Also, on a pure mass to damage ratio, blaze beats phase, and phase beats neutron. It seems there's no way out for you phase lovers. <grin>

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      -Lyat Esponer Corsair

    • One more thing: Ton/ damage per sec

      If you had 60 tons and put in 2 neutron turrets your weapons would (each alone) do 1.5625 damage per ton per 5 seconds. (30/19.2)

      If you had 60 tons and put in 3 Phase turrets each of these would do 1.6842105 damage per ton per 5 seconds. (20/11.875)

      So, that's 3.125 damage per 5 sec per 3 tons - hold up...

      Ok it's .625 damage per ton per second with 2 neutrons

      and

      1.01052621 damage per ton per second with 3 phase cannons...

      Ummm...

      If you have more tons and can fit a third neutron on then maybe you'll be doing good, but I dunno about this one. Phase seems more efficient.

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      "You will find that your device is highly non-functional...." - Bad Guy
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    • Quote

      Originally posted by Shrout1:
      **Phase seems more efficient.

      **

      Yeah... Right down to the sound it makes.

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      You would have to be ignorant, derranged, demented, or dead to turn down the oppurtunity to fly an Azdara.
      (url="http://"http://saberstudios.evula.net/") Saber Studios (/url)-Your source for original EV/O/N graphics.
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    • Quote

      Originally posted by Azdara Ace:
      Yeah... Right down to the sound it makes.

      Efficient sound doesn't kill enemies.

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      -Lyat Esponer Corsair

    • <Shrout1 glances around, paranoid, vehemently ignoring the fact that Phase does jack to armor, but tries to hide it from the world....> His efforts seem to be successful thus far...

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      "You will find that your device is highly non-functional...." - Bad Guy
      (url="http://"http://www.shrout1.freewebsites.com")My Webpage!(/url)

    • Quote

      Originally posted by Shrout1:
      < Shrout1 glances around, paranoid, vehemently ignoring the fact that Phase does jack to armor, but tries to hide it from the world....> His efforts seem to be successful thus far...

      There there, Shrout...there there...shall I start arguing on phase's side?

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      -Lyat Esponer Corsair

    • No no, it's all good. Phase is great for the Crescent and UE, Neutron is great for UE and Vonian Space - it's really exactly like we always thought it would be :D.

      I think that the Vonians could take all of the Universe, easily. I mean, UE ships are good, but I think that Vonian armor is a bit - 1 destroyer isn't going to take down a cruiser.

      Once they own UE space it's a simple matter of expanding to the Crescent - the energy weapons there wouldn't do a thing to Vonian armor, and those slow, unmanueverable hunks would hack their way, ever so slowly through the crescent. Just the way it seems to me - I'll bet VonianAmbassador would agree :D.

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      "You will find that your device is highly non-functional...." - Bad Guy
      (url="http://"http://www.shrout1.freewebsites.com")My Webpage!(/url)

    • Quote

      Originally posted by Shrout1:
      **No no, it's all good. Phase is great for the Crescent and UE, Neutron is great for UE and Vonian Space - it's really exactly like we always thought it would be:D.

      I think that the Vonians could take all of the Universe, easily. I mean, UE ships are good, but I think that Vonian armor is a bit - 1 destroyer isn't going to take down a cruiser.

      Once they own UE space it's a simple matter of expanding to the Crescent - the energy weapons there wouldn't do a thing to Vonian armor, and those slow, unmanueverable hunks would hack their way, ever so slowly through the crescent. Just the way it seems to me - I'll bet VonianAmbassador would agree :D.

      **

      Surely the remnants of the UE would flee to Miranu space long before the UE was entirely annihilated, taking blaze technology with them. If blaze cannon's power and fire rate could be combined with the accuracy of the phase cannon, the Voinians wouldn't stand a chance.

      On top of that, properly piloted Crescent Fighters and Aradas (if UE rocket technology reached the crescent) would be able to literally run rings around the Voinian ships.

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      (url="http://"http://www.mazca.com/")Mazca(/url) , Moderator, EV Developer's Corner
      The sub-l33t pop-pop player
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    • The UE are more powerful than the Voinians, and with pursuit missiles, you'd be surprised at what defence the Miranu could muster.

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      -Lyat Esponer Corsair

    • Hrm, I still think the famous alliance, between the azdgaries and the voinians would win. Armour, speed and fast shield regeneration...

    • Quote

      Originally posted by Opalius:
      Hrm, I still think the famous alliance, between the azdgaries and the voinians would win. Armour, speed and fast shield regeneration...

      Watch the next webstory. You tell me if you see Voinian's winning.

      (this is what happens when the suicidial write-in-his-own-death-to-avoid-controversy-because-he's-the-creator Esponer gets Voinians)

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      -Lyat Esponer Corsair

    • I'm simply talking within the boundaries of the game - no technology trading and what not. I have a feeling that Vonian Rockets would clean out what little armor the crescent ships have, and that Neutrons hit just about as hard as Phase. I think that with the current seetings they could win.

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      "You will find that your device is highly non-functional...." - Bad Guy
      (url="http://"http://www.shrout1.freewebsites.com")My Webpage!(/url)

    • The neutron cannons suck against the CF and the azdara, they just not fast enough.

    • Phase...They're light, fast, and good range. And if you're using htem, you've probably got a decent ship like an arada or something, so you can sit and pound on voinians to kill them while they cant kill you. I always use phase.

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      =Spread the Chaos=
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    • The Voinians could not defeat the Crescent ships for on huge reason. That is (at least in EVO 1.0.1) the Voinians only fire rockets to the front 90 degrees of their ships. They never fire neutrons towards the front of their vessels until they have no rockets. I have always thought the Voinian Cruisers should have had 5 N. turrents and 2 rocket launchers. Forget turreted rockets. The Voinians would have been a much better foe with the 5 turret configuration.