I have a feeling this string is arguing about differing things...
Shield regen rate in shipyard units, vs shield regen rate as a measure of time.
Anyhow, quoteth the EVO bible when referring to ships:
Quote
ShieldRe Shield recharge speed, in number of frames per shield
percentage point regenerated; bigger numbers here make for
slower recharging. 30 ? 1% per second.
The interesting point here is that the regen value specified for ships is the number
of frames for one percent of the ships' shield to regenerate. The example
being a value of 30 frames, or one second, for 1% of shield.
(100% would regenerate in 100 seconds.)
This percentage can be applied to whatever maybe the ships' shield strength.
If you increase the ships shields through the commonly acquired shield
enhancers, the 1% of that total will be greater than the 1% of your not-upgraded
ship.
The example used above with putting 4 shield enhancers on a crescent fighter:
Crescent fighter has 20SU (shipyard units) of shield.
Via resedit, it would seem to have a ShieldRegen of 30 (frames) or 1 second.
So, the actual rate of regen is 0.2SU per second.
(1% per second * 20 shields * ( 30 frames in a second / 30 frames ))
Add 4 enhancers (+20SU) of shields for a total of 40.
Shield regen value is 30 (1 second), so actual rate of regen is 0.4SU per second.
(1% per second * 40 shields * ( 30 frames in a second / 30 frames ) )
Example 2: Put the buyable shield upgrade (from Azdgari) (ShieldRegen -10)
on a stock crescent fighter.
Crescent fighter has 20SU (shipyard units) of shield.
The ShieldRegen is now 20 frames from due to the outfit's -10 modification.
The actual rate of regen is 0.3SU per second.
(1% per second * 20 shields * ( 30 frames in a second / 20 frames )).
So if each of these two ships were hit with a blast that caused 12SU of damage,
the first one's shields would be completely recharged in 30 seconds, while the
second ship's shields would be fully recharged after 40 seconds.
I hope this doesn't seem too mathy (and hopefully I didn't screw up)...