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Originally posted by Knight of NI:
**1.How many conversation fields are there in the editor?
I run the editor in 1024x768 and can see 18 fields.
In the built-in levels the fields refer to numbers higher than 20 and even 100.
2.Is it possible to control what field will be used first when you approach a character?
3.And the last question about lightning...
When a scythe passes through torches or any other light sources the colors on the scythe gets totally messed up.
Why?
**
1. I think the 18 you see is it. What I've seen is that, when a goto is specified for an empty or nonexistent conv field, the conversation terminates. Ben uses it to terminate conversations, and I know of no other way. Why different numbers are used by him on occasion (I've seen both 20 and 100), I dunno.
2. Yes. In pre-conversation actions (the button on the lower left), specify a goto line X, where X is the field that you want to go to first.
3. Dunno. Because Ben didn't care to fix it? I guess he just avoided the problem, since i can't think of an instance where a scythe/spiked ball passes through a light source.
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