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Originally posted by Skippy the Bush Kangaroo:
**I would start a new thread as this one seems dead but aren't allowed to register at the moment.
Anyway, I've noticed a few things about F-25 2.0 that bug me and wonder what others think (especially the maker, Bomb):
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Many mission briefings require multiple visits to the bar. A number of times I don't realise that more is to come and race off to do the obvious thing (like defend F-25) and get confused when nothing or strange things happen. Some times I will just get the continuation of the briefing at the new location (which is kind of disconcerting until you understand what is happening). I would suggest that all continuing briefings have "to be continued..." added to the end so you know to stick around and go back to the bar.
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I am doing the Xarnez string and have enlisted the Querin's help. There is a problem with my Querin escorts though.
a) If you linger too long in a system they jump out and are never seen again (bit of a problem if you want to use fuel scoops to refuel on a long trip).
In the mission to capture cargo from a Kytarn transport north of Tre'Lan the escorts destroy the transport before you can blink - I had to use (a) to have a chance to get the cargo but now have no escorts for the rest of the campaign - not a problem because the Kytarn are easy to destroy but it takes a lot of time when they have a large fleet
c) They insist on fighting the Bomaari whenever they meet - this doesn't seem right and is annoying if I need to refuel in Bomaari space
And now some trivia: I am using a souped up Lazira and see no need to change to anything else. The Kytarn are just like Voinians, really slow, and their weapons do diddly squat damage to shields. What are other people using?**
1. Well, generally, if you read them carefully enough, they end abruptly and you say..
"That can't be the end of it..." and go back into the bar. Either that, or check your mission box before going anywhere. Usually it has a little note on what to do. More often than not, it's "Land to complete the mission" or something to that effect.
2. a. They shouldn't just vanish like that. Then again, there are few stretches in the galaxy where you're ever too far from some kind of bribable/friendly port... That, and many of the ships have disgustingly large fuel tanks.
b. If I wrote the mission correctly, there shouldn't be any penalty for overzealous escorts, which may be the point of the whole thing, that it really is impossible to get anything out of the mission. But if it isn't and the mission fails, then I'll find a way to fix it.
c. The Querin fight the Bomaarii? That shouldn't happen. As for the Kytaan, yes, they definitely should fight the Bomaarii and Querin.. and Centurians, and the Imperial Dominion... and just about everyone else, too.
I usually go for one of four ships... If I'm helping the Bomaarii, I go for a B.C. If I'm working with the Querin against the Kytaan, I'll get a Marauder because it is considerably faster than any other capital ship. If I'm just going around aimlessly killing things, I'll go for the Querin Battleship. Most powerful non mission ship in the game. And if I'm fighting with the Kytaan, I'll go for either a Marauder or a Kytaan Cruiser because it inevitably becomes the most dangerous ship in the galaxy.
_bomb