Ambrosia Garden Archive
    • Possible?


      I was thinking, would it be possible to make a plug, that showed how many ships of each kind the current pilot has killed?

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      If God is, man is a slave; now, man can and must be free; then, God does not exist.
      I defy anyone whomsoever to avoid this circle; now, therefore, let all choose.
      Mikhail Bakunin-

    • ask in the Developers Corner
      I agree that would be a decent and very usefull plug to see how many more ships you need to kill to get the next comabat rating.

      --- Burning cow ---

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      (This message has been edited by Burning cow (edited 06-16-2001).)

    • Nope, that's just not possible with the EV engine - the combat rating you see is all the info it remembers. Sorry!

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    • As a general rule, it's not possible to make a plugin that alters the behaviour of the engine. Plugins only allow you to customize, expand, or replace the scenario.

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      David Arthur
      (url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

    • Quote

      Originally posted by David Arthur:
      **As a general rule, it's not possible to make a plugin that alters the behaviour of the engine. Plugins only allow you to customize, expand, or replace the scenario.
      **

      Very much like reality.

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      I like all kinds of corn...all kinds of corn!
      -Brak

    • Even if you could create one, how could you tell a pilot that's killed 5 Kraits from one thats killed 5 Dreadnaughts?

      Az

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      They are? Where?

    • Under the current system, your rating increase is based on the number of crew in the ships that you destroy, isn't it? I think this represents the best possible compromise, sine the alternative would be to have a very complex scoring system.

      To increase your combat rating quickly, in order to qualify for a mission, go to a system where the strands or the UE and Voinians regularly slug it out, and finish off some disabled ships. It's cowardly, but it counts! Voinian Cruisers are your best bet, since they have a very large crew, and are quite common.

      In a deluxe scoring system (not possible within EV:O) I'd want a system where kills could be 'shared' between multiple attackers, so you wouldn't take all the credit for the work that your escorts and allies do before you order them to hold position so you can deliver the coup de grace. What constitutes a deadly peril, though? I'd rather face 10 UE Destroyers than 30 Kraits because they would be so much easier to toy with and kill off one at a time. Which victory would do the most harm to the enemy's war effort? Which would bring the most prestige? Any scoring system is necessarily an approximation.

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      (url="http://"http://www.geocities.com/evodude2001/home.html")Old & Unimproved: Cerberus Station!(/url)

    • Quote

      Originally posted by David Arthur:
      **As a general rule, it's not possible to make a plugin that alters the behaviour of the engine. Plugins only allow you to customize, expand, or replace the scenario.

      **

      That's not always true. There's a plug-in for EV that makes the EV AI the equivalent of EVO's AI. You need to know how to program (I think EVO is written in a mix of C and Pascal, if I'm not mistaken). CODE is a resource that can be placed in a plug.

      Though to be fair, the above quoted statement is almost always correct. As I said, I've only ever found 1 plug-in that has a CODE resource.

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