(Reaches for an English/Voinian dictionary...)
Pict: One of the northern tribes that resisted the Roman empire.
Pict: Also a file format for graphics.
Tiff: Something lovers have when they argue.
Tiff: Abbreviation for Tagged Image File Format. The ones that EV-Edit seems to like.
What you actually need for EV and EV:O, if I'm not mistaken, is TIFF files. There are lots of paint-type programs which allow you to convert a graphic from PICT or whatever into TIFF, though; don't worry.
When I started doing ship graphics I was using a horrible old 3D rendering program called Extreme 3D, which insisted on saving everything as Micro$oft bitmap files (.bmp). Bleh! Those are totally uncompressed files, and really waste space.
Anyway, it was simple enough to build a 3D model and create a 36 frame 'movie' in which the ship was seen to spin about its centre, turning to clockwise in ten degree increments.
In Photoshop I drew myself a simple TIFF picture which was square, with ten lines dividing the space up into 36 equal boxes. It is important that the size of each of these boxes is a multiple of eight pixels; ie a ship sprite can measure 24x24, or 64x64, but it can't be 30x30.
I copied and pasted each frame of my tiny movie into the spaces on my grid. Any space around them, I blacked out. Thus, I had a single picture with 36 views of the new ship on it. I saved this as a .tiff file.
I selected everything, and told Photoshop to applt the filter 'blur more'. This spread the images slightly - made them a little fatter. Then I repeatedly used the 'lighten image' feature, until my sprites were completely washed out. They appeared as white spaces, shaped like the ship but slightly larger. I converted the picture's colour depth to binary - each pixel either completely white or wholly black... and thus I had my sprite mask. With the 'holes' in the mask being slightly larger than the ship itself, you get a thin black line around the edge of the ship when you fly over another graphic, which looks nice.
And that's about it! Of course, I also created a hail image, shipyard picture and scanner picture, begun in the 3D package, suitably reworked in Photoshop and saved as .tiff files. It was then fairly simple to fire up EV-Edit, load in my graphics and assign them to a ship. I did this on a special, seperate installation of EV:O, because EV-Edit is (or at least was) notoriously buggy, and I didn't want to suffer a crash and wipe out the version that I use for play.
Other thoughts:
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Note that EV:O only uses a standard pallette of 256 colours, so if you try something too elaborate it might not come out well. EV:Nova will be better in that respect.
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I don't use Extreme 3D any more. Who would? Some developers use Strata 3D, of which there is a freebie version. I use Solidworks, which is great but unfortunately only runs on a Windoze box.
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